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Maintenance à Malaisie

Game Programmer

Avomind

Subang Jaya City Council
Hybride
MYR 50 000 - 80 000
Il y a 30+ jours
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Game Programmer
Avomind
Subang Jaya City Council
Hybride
MYR 50 000 - 80 000
Plein temps
Il y a 30+ jours

Résumé du poste

A game development studio in Malaysia is seeking a Game Programmer to collaborate on developing engaging and polished interactive game products. The role involves working with core team members in various programming tasks, contributing to both internal and external projects. Ideal candidates should be experienced in using Unreal Engine and possess strong problem-solving skills. Competitive salary and hybrid work model available.

Prestations

Competitive Salary
Flexible Working Hours
Employee Health Insurance
Annual Performance Reviews
Hybrid Work Option
Relocation Assistance

Qualifications

  • Possesses a good understanding of scripting and programming when working on a game project.
  • Capable of optimizing performance and scaling code bases.
  • Knowledgeable in a typical game development cycle.

Responsabilités

  • Work alongside project stakeholders in all aspects of game development.
  • Produce robust and maintainable code bases for game development.
  • Collaborate with multiple internal disciplines to ensure project success.

Connaissances

Experience in developing code for Game Engine(s)
Experience with Unreal Engine 4 or 5
Experience in C++, C#
Good problem-solving acumen
Proficient in English

Formation

Scripting and programming understanding

Outils

Version Control Software (SVN, Git, Perforce)
Description du poste

The Company:

Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.

Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.

The Responsibilities:

Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.

  • Principal Responsibilities
    • Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
    • Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
    • Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
  • Team and Personal Responsibilities
    • Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
    • Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
    • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
  • Core Requirements
    • Experience in developing code for Game Engine(s).
    • Experience with Unreal Engine 4, and or 5 (and above).
    • Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
    • Experience in Version Control Software (SVN, Git, Perforce, etc.).
    • Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
    • Experience in Traditional and or Agile work environments and methodologies.
    • Good problem-solving acumen, with a creative aptitude for unique solutions.
    • Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
    • Knowledgeable in a typical game development cycle.
    • Is Proficient in English, verbal and written.
  • Supplementary Skills
    • Experience with Unreal Engine 4, and or 5 (and above) and its set of features:
      • World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
    • Experience with other Game Engine(s).
  • Beneficial & Bonus Skills
    • Experience in Advanced Unreal Engine series of features:
      • Multiplayer and Networking
      • Asset Management
      • Rendering Pipeline (Nanite and Lumen)
      • Gameplay Ability System (GAS)
      • Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
    • Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).

The Rank Requirements:

  • Junior / Fresh Graduate Game Programmer
    • Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
  • Intermediate Game Programmer
    • Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
  • Senior Game Programmer
    • Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
  • Principal Game Programmer
    • Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
  • Lead Game Programmer
    • Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
  • Competitive Salary.
  • Flexible Working Hours.
  • Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
  • 24/7 Studio Access alongside all production and leisure areas.
  • Employee Wellbeing Fund of MYR1,500, refreshed annually.
  • Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
  • Annual Performance Reviews with Transparent Career Development and Pathways.
  • Hybrid Work Option (available on request, with discussion, under management discretion).
  • Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
  • Full Compensation on all Formal Overtime events.
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* Le salaire de référence se base sur les salaires cibles des leaders du marché dans leurs secteurs correspondants. Il vise à servir de guide pour aider les membres Premium à évaluer les postes vacants et contribuer aux négociations salariales. Le salaire de référence n’est pas fourni directement par l’entreprise et peut pourrait être beaucoup plus élevé ou plus bas.

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