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Senior Tools Programmer

Larian Studios

Kuala Lumpur

On-site

MYR 80,000 - 120,000

Full time

Yesterday
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Job summary

A game development studio is seeking a Tools Programmer in Kuala Lumpur. Responsibilities include developing and maintaining tools and interfaces for game development, enhancing productivity, and collaborating within a multi-disciplinary team. Candidates should have 5+ years of experience in tool creation, strong skills in C# and .NET, and a solid understanding of WPF and XAML. This full-time, on-site role emphasizes teamwork and open communication.

Benefits

Open, collaborative environment
Inclusive activities organized by studios
Managerial team with experience in gaming

Qualifications

  • 5+ years of experience creating tools for game development.
  • Fluent written and spoken English.
  • Ability to analyse and understand workflows from various disciplines.

Responsibilities

  • Develop and maintain all development tools.
  • Design and implement user interfaces.
  • Identify and solve problems in content creation workflows.

Skills

C#
.NET
WPF
XAML
C++
UI/UX design

Tools

Maya
Blender
Python
Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high‑quality role‑playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all development tools
  • Design, implement and maintain user interfaces
  • Identify and solve problems in our content creation workflows and pipelines
  • Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
  • Work with a multi-disciplinary team to implement new engine and editor features
  • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
  • Communicate openly and regularly with team members and stakeholders
  • Represent the team and its ideals in day-to-day communication
  • Act as a role model and mentor for your fellow team members
Requirements
  • 5+ years of experience creating tools for game development
  • Shipped game titles
  • Excellent C# and .NET skills for desktop applications
  • A deep understanding of WPF and XAML
  • Experience with, and excellent feel for UI/UX and tool design
  • Experience improving long‑lived internal tools with legacy components
  • Thorough C++ knowledge
  • Open‑minded and willing to iterate on a feature based on feedback
  • The ability to analyse and understand the workflows of other disciplines
  • You seek constructive criticism and are open to discuss issues or requests with end‑users
  • You are passionate about improving developer productivity and communicate in a supportive way
  • You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
  • Fluent written and spoken English
  • This is a full‑time, on‑site role, requiring your presence in the office to support collaboration and creativity
Nice to have
  • Familiarity with Python
  • Experience developing DCC (digital content creation) pipelines
  • Experience writing plugins/tools for Maya/Blender
  • Experience making mods for larger games
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like‑minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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