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Associate Animator

Electronic Arts

Kuala Lumpur

Hybrid

MYR 80,000 - 100,000

Full time

Today
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Job summary

A global gaming company is seeking an Associate Animator in Kuala Lumpur to create dynamic, gameplay-driven 3D character animations. This role includes implementing animations directly within the game engine and collaborating with various teams to enhance gameplay realism. Candidates should have 2+ years in 3D game animation, proficiency in Maya, and a solid grasp of core animation principles. This position offers a hybrid work model and a chance to contribute to beloved games in a mentorship-driven environment.

Benefits

Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Complimentary games

Qualifications

  • 2+ years of experience in 3D game animation with a focus on character animation.
  • Proficiency in Maya; experience with MotionBuilder is a strong plus.
  • Solid understanding of core animation principles: timing, spacing, weight, and exaggeration.

Responsibilities

  • Create fluid, responsive, and gameplay-driven 3D character animations.
  • Implement animations within the game engine, ensuring technical quality.
  • Collaborate to integrate animations into live gameplay.

Skills

3D game animation
Character animation
Maya
Motion capture data
Game engines
Rigging knowledge
Detail-oriented
Feedback incorporation
Fluent English

Tools

Maya
MotionBuilder
Job description

Role ID

210657

Worker Type

Temporary - with Benefits (EU & Malaysia)

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As part of Development Creative Services (DCS), you’ll contribute to the creative execution that brings EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.

The Associate Animator will support the creation of dynamic, gameplay-driven 3D character animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished, responsive character motion that enhances the realism and interactivity of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment.

This is an excellent opportunity to gain hands‑on experience in sports animation, work with industry‑leading tools and pipelines, and contribute to globally beloved games as part of EA’s growing studio in Malaysia.

Key Responsibilities
  • Create fluid, responsive, and gameplay‑driven 3D character animations using motion‑capture data and keyframe techniques
  • Implement animations directly within the game engine, ensuring technical quality and performance
  • Collaborate with gameplay, design, and engineering teams to integrate animations into live gameplay
  • Refine animations based on feedback from leads and internal reviews
  • Maintain animation assets, documentation, and file organization within shared pipelines
  • Follow technical constraints and artistic direction to deliver animations on schedule
  • Contribute to the ongoing improvement of animation tools, workflows, and best practices
Qualifications
  • 2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise
  • Proficiency in Maya; experience with MotionBuilder is a strong plus
  • Solid understanding of core animation principles: timing, spacing, weight, and exaggeration, particularly as applied to 3D character performance
  • Experience working with motion‑capture data and integrating it into 3D character animation pipelines
  • Familiarity with game engines and animation implementation workflows
  • Basic knowledge of rigging and technical constraints relevant to character animation
  • Strong eye for motion detail, character performance, and responsiveness in interactive environments
  • Ability to receive and incorporate iterative feedback
  • Fluent in English (written and verbal)
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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