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9,364

Human Resouces jobs in Canada

Chef d'équipe, artiste éclairagiste / Lead Lighting Artist - Remote

People Can Fly

Montreal
Remote
CAD 75,000 - 95,000
30+ days ago
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Stagiaire Acquisition de talents (Hiver 2026)

Bombardier

Quebec
Hybrid
CAD 30,000 - 40,000
30+ days ago

Hospitality & Health Care – Senior Vice-president, It, Toronto

Stonewood Group Inc.

Toronto
On-site
CAD 150,000 - 200,000
30+ days ago

Law Enforcement Administrative Assistant (5119)

Three Saints Bay

Alnwick Parish
On-site
CAD 61,000 - 69,000
30+ days ago

Marine Port K9 Security Specialist - Nanaimo, BC

Securiguard Services

Nanaimo
On-site
CAD 80,000 - 100,000
30+ days ago
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Retail Sales Associate

Skechers

Kitchener
On-site
CAD 30,000 - 60,000
30+ days ago

Lead Development Representative

Keller Executive Search

Edmonton
On-site
CAD 112,000 - 139,000
30+ days ago

Pharmacy Assistant - Regular Part Time

London Drugs Limited

Medicine Hat
On-site
CAD 30,000 - 60,000
30+ days ago
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Pharmacy Assistant - Part Time

London Drugs Limited

Medicine Hat
On-site
CAD 30,000 - 60,000
30+ days ago

Patient Watch Security Guard - Fort Nelson

Securiguard Services

British Columbia
On-site
CAD 45,000 - 55,000
30+ days ago

Business Development Associate - M&A

Software International

Mississauga
Hybrid
CAD 80,000 - 110,000
30+ days ago

Lead, Tech Support

Guidepoint

Toronto
Hybrid
CAD 80,000 - 100,000
30+ days ago

Workday Analyst, Audit & Reporting

Lightspeed Commerce

Ottawa
Hybrid
CAD 70,000 - 85,000
30+ days ago

Workday Analyst, Audit & Reporting

Lightspeed Commerce

Toronto
Hybrid
CAD 70,000 - 90,000
30+ days ago

General Manager - SaaS

Software International

Canada
Remote
CAD 180,000 - 200,000
30+ days ago

Registered Nurse (N2) - Renal Resource Team - Repost

Winnipeg Regional Health Authority

Winnipeg
On-site
CAD 80,000 - 100,000
30+ days ago

TECHNOLOGUE EN PHYSIOTHÉRAPIE [HÉBERGEMENT]

Santé Montréal

Montreal
On-site
CAD 30,000 - 60,000
30+ days ago

Directeur.trice de quincaillerie – Camille Dumais Inc.

Meunerie - Bic

Saint-Pascal
On-site
CAD 97,000 - 131,000
30+ days ago

Production & Maintenance Skilled Trades

Ferrero International S.A.

Brantford
On-site
CAD 30,000 - 60,000
30+ days ago

Registered Practical Nurse Casual Villa Forum-3

AgeCare

Mississauga
On-site
CAD 60,000 - 80,000
30+ days ago

Animal Care Clerk

Charles River Labs

Saint-Constant
On-site
CAD 30,000 - 60,000
30+ days ago

Permit Substitute Teacher (MUST have BA or BSc fully completed)

Government of Nova Scotia

Town of Bridgewater
On-site
CAD 30,000 - 60,000
30+ days ago

Registered Practical Nurse Casual Villa Forum-4

AgeCare

Mississauga
On-site
CAD 55,000 - 70,000
30+ days ago

Pest Control Technician

Rentokil Initial

Victoria
On-site
CAD 43,000 - 48,000
30+ days ago

SAP HR/Payroll Systems Analyst - Drive Payroll Excellence

Flynn Group of Companies

Mississauga
On-site
CAD 70,000 - 85,000
30+ days ago

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Chef d'équipe, artiste éclairagiste / Lead Lighting Artist - Remote
People Can Fly
Remote
CAD 75,000 - 95,000
Full time
30+ days ago

Job summary

Un développeur de jeux indépendant recherche un leader artistique pour maintenir l'esthétique d'un AAA. Ce poste inclut la direction d'une équipe, la création de schémas d'éclairage, et la collaboration interdisciplinaire. Les compétences requises incluent un portefeuille solide, une maîtrise de la modélisation 3D, ainsi qu'une excellente communication en anglais. L'expérience dans Unreal Engine est nécessaire.

Benefits

Assurance santé 100% remboursée
Couverture dentaire complète
20 jours de congés payés
Opportunités de développement personnel

Qualifications

  • Portefeuille solide présentant des exemples de travaux d'éclairage.
  • Excellente connaissance des logiciels standard de conception.
  • Adaptabilité et développement d'un style artistique.

Responsibilities

  • Diriger une équipe et favoriser une atmosphère stimulante.
  • Collaborer avec d'autres départements pour résoudre des défis.
  • Assurer le respect des délais de production et des standards de qualité.

Skills

Connaissance approfondie des moteurs de jeux en temps réel
Créativité en interprétant des concepts
Compétences en mentorat et leadership
Compétences en communication en anglais

Education

7+ années dans le développement de jeux
5+ années dans Unreal Engine

Tools

Photoshop
Unreal Engine
Job description
Overview

Objectif principal du rôle : Maintenir l'esthétique du jeu en se basant sur la vision du directeur artistique et en l'exécutant en ajoutant des éléments d'éclairage et d'ombrage dans les niveaux jouables et les cinématiques. Main goal of the role : To maintain the aesthetic of the game based on the Art Director vision driven by Concept Art team and execute it with respect to adding lighting and shading elements within playable levels and cinematics.

Responsibilities
Leadership / Direction
  • Diriger une équipe et favoriser une atmosphère stimulante au sein de l'équipe afin d'obtenir les meilleurs résultats possibles pour le projet et le développement personnel des membres de l'équipe.
  • Maintain artistic direction and quality
  • Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
  • Lighting of scenes or levels based on reference photographs and / or concept art materials.
  • Help to drive the narrative storytelling through effective use of color, light and mood. Set lighting standards, quality targets, and conduct visual prototypes. Collaborate on lighting mood boards and visual targets based on the Art Directors vision.
  • Establish a development process for the content development teams and to aid in the review purpose.
Production / Délais
  • Ensure the work of the team follows the quality standards and production deadlines. Bug Fixing and describing R&D case studies in the knowledge base.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.
  • Feedback : Provide day-to-day feedback improvement to visual quality. Working with the team to find solutions and creatively solve problems. Collaborating with other disciplines such as VFX artists, level designers, etc. to create a great AAA game experience.
Collaboration / Communication
  • R&D lighting techniques and optimize lighting setups in order to meet technical limitations and art direction requirements.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Conduct consistent performance and compensation reviews of staff members
  • Conduct recruitment projects with HR collaboration
  • Conduct onboarding to new hires
Other artistic specificity
  • Working with the technical and engineering departments to ensure lighting work is within budget and maintains performance goals.
  • Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.
  • Review and playtest your work in the editor and in-game.
  • Staying updated with latest industry trends in lighting for film and games and mentoring the rest of the team on latest industry trends.
  • Ability to make a full lighting system using Blueprints or any other tools.
  • Ability to tackle special lighting cases / setups.
Qualifications
Ce que nous recherchons / What we are seeking :
  • Un portefeuille solide présentant des exemples de travaux d'éclairage à l'échelle mondiale et locale. / A strong portfolio showcasing examples of world and local lighting work at a AAA quality.
  • Excellente connaissance des logiciels standard de conception de modèles et de sculpture à haute densité / Excellent knowledge of industry-standard software for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or equivalents).
  • Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initiale. / Artistically interpret concepts or creatively push beyond an initial ideation.
  • Bonne compréhension des compétences artistiques traditionnelles et des compétences de conception fondamentales. / A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Compréhension approfondie et expérience pratique de l'éclairage dans les moteurs de jeux en temps réel ou dans les CGI / VFX. / In-depth understanding and practical experience of lighting in real-time game engines or CGI / VFX productions.
  • Connaissance des flux de travail PBR et limites de performance. / In-depth knowledge of Physically Based Rendering workflows and performance considerations.
  • Capacité à créer tout le contenu nécessaire à l'éclairage (textures, profils IES, HDR, matériaux, scripts, etc.). / Ability to create all content needed for lighting including textures, IES profiles, HDR maps, materials, scripts, etc.
  • Compréhension des concepts photographiques de base. / Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
  • Adaptive / Adaptatif
  • Capacité à s'adapter et à développer un style artistique avec un minimum de conseils. / Ability to adapt and develop a specific art style, techniques and workflows with minimum guidance.
  • Fortes compétences en mentorat, encadrement et leadership. / Strong mentoring, coaching and leadership skills.
  • Capacité à collaborer avec les responsables et les départements pour résoudre les défis artistiques et techniques. / Ability to collaborate with leads and various departments to solve artistic and technical challenges.
  • Excellentes aptitudes en communication en anglais. / Excellent verbal and written communication skills in English.
  • Motivation personnelle / Self-motivation
Software / Experience

Logiciel / Software : Photoshop, Unreal Engine

Expérience / Experience : 7+ années dans le développement de jeux et 5+ années dans Unreal Engine avec expérience en leadership.

Additional Information
What we offer / Ce que nous offrons :
  • Benefit package 100% paid by PCF. Insurance reimburses 100% of claims (Up to $1000 per service per year), plus family coverage.
  • Full dental coverage incl. major care and orthodontics.
  • 4% RRSP matching, vested day 1.
  • Paid winter holidays week.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions for members and dependents.
  • Personal development opportunities and global environment.
  • Work in a creative team with passionate people.
Company Description

People Can Fly is a leading independent AAA game developer with offices in Poland, the UK, the US, and Canada, plus remote work. Founded in 2002, PCF programmed notable titles and is experienced with Unreal Engine. Our teams are currently working on Gemini (Square Enix), Gears of War : E-Day (Microsoft), Bifrost and Lost Rift (self-published), and other projects including VR. We aim to blend expertise with creativity to push the next generation of action games.

Project Maverick is an unannounced AAA game developed with Microsoft, with development by our European and North American teams.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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