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VFX Artist (for Malaysians)

Avomind

Kuala Lumpur

On-site

MYR 30,000 - 60,000

Full time

19 days ago

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Job summary

A vibrant game development studio in Kuala Lumpur is seeking a full-time VFX Artist to create platform-optimized visual effects. The ideal candidate will collaborate closely with a passionate team to produce compelling effects for games, leveraging their expertise in Unreal Engine and VFX development. Join them to contribute to innovative and exciting projects while benefitting from a supportive work culture that prioritizes professional growth.

Benefits

Flexible working hours
Health insurance
Remote/hybrid work options
International team culture

Qualifications

  • Experience in creating visually compelling VFX for games and cinematics.
  • Ability to assess, profile, and optimize VFX assets.
  • Experience in game development and agile methodologies.

Responsibilities

  • Collaborate with the team to deliver in-game VFX assets aligned with visual direction.
  • Create VFX using 2D/3D particles, shaders, ensuring optimization.
  • Plan and communicate VFX ideas during pre-production phases.

Skills

Experience with Unreal Engine 4 and/or 5
Experience with Unreal Engine VFX development (Niagara)
Strong observational skills for motion replication and manipulation
Proficiency in English, both verbal and written

Tools

Version control software (SVN, Git, Perforce)
3D software (Maya, 3Ds Max, Blender)
2D software (After Effects, Premiere Pro)

Job description

VFX Artist (for Malaysians)

Location: Kuala Lumpur, Federal Territory of Kuala Lumpur

Work Type: Full Time

Our Client is a game development studio founded in 2008 in Malaysia. They focus on technology, with internal IPs and external co-development projects. They develop games across multiple platforms, primarily on PC using Unreal Engine. Their flagship IP, Eximius: Seize the Frontline, is a multiplayer 5v5 FPS/RTS hybrid game launched in 2021 on Steam and the Epic Games Store. They offer full-cycle development, consulting, and virtual production support, with a team of forty-five full-time developers and growing.

Their passion for creating great games is matched by their culture of prioritizing their people. They aim to be a leading force in the regional gaming industry through innovation and integrity.

The Role:

They are seeking talented full-time Real-Time Visual Effects (VFX) Artists to join their expanding team. You will collaborate with their talented team to produce believable, platform-optimized, and stylistically consistent effects for various projects.

Role Responsibilities:

  1. Collaborate with the team and stakeholders to deliver in-game VFX assets aligned with visual direction, technical specs, and project timelines.
  2. Create visually compelling VFX using 2D/3D particles, shaders, and post-processing effects for gameplay and cinematic purposes, ensuring optimization within technical constraints.
  3. Plan, conceptualize, and communicate VFX ideas during pre-production phases to stakeholders.

Team and Personal Responsibilities:

  1. Maintain good communication and collaboration skills across disciplines and project stages.
  2. Be open to learning and improving pipeline and production practices through iterative and agile methodologies.
  3. Stay updated on industry standards, trends, and software to achieve high graphical benchmarks.

Core Skills:

  • Experience with Unreal Engine 4 and/or 5.
  • Experience with Unreal Engine VFX development (Niagara).
  • Experience with version control software (SVN, Git, Perforce, etc.).
  • Familiarity with traditional and agile work environments.
  • Strong observational skills for motion replication and manipulation.
  • Ability to produce VFX storyboards for pre-production approval.
  • Ability to assess, profile, and optimize VFX assets.
  • Knowledge of the game development cycle.
  • Proficiency in English, both verbal and written.

Supplementary Skills:

  • Experience with 3D software (Maya, 3Ds Max, Blender).
  • Experience with 2D software (After Effects, Premiere Pro).
  • Shader creation (Node-based, C++).
  • Experience with plug-in VFX software (Rayfire, Realflow, FumeFX).
  • Project planning and estimation skills for VFX requirements.
  • Experience with Unreal Engine in-game post-processing tools.
  • Experience in 2D post-production VFX development.
  • Scripting/programming skills (C++, C#).
  • Experience across various hardware and platforms (Mobile, Console, PC).
  • Flexible working hours, health insurance, remote/hybrid work options, and an international team culture.

To apply, please send your updated CV/Resume and LinkedIn profile to julyan.a@avomind.com.

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