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Lead Game Programmer (Founding Team)
Frame Rats Digital
Kota Bandung
Remote
IDR 200.000.000 - 300.000.000
Full time
3 days ago
Be an early applicant

Job summary

An innovative game studio is seeking a Lead Game Programmer to join their founding team. This remote position offers a chance to shape a unique action-roguelike title. The ideal candidate will have deep expertise in game engines like Unity and a strong portfolio showcasing complex systems. The role includes building the technical framework and mentoring a small team. Competitive compensation and revenue share from the game’s success are part of the offer.

Benefits

Full remote flexibility
Competitive compensation
Founding team status
Creative freedom
Healthy work-life balance

Qualifications

  • Proven experience as a game programmer with a strong portfolio.
  • Deep expertise in game engines such as Unity, Godot, or Unreal Engine.
  • A passion for creating clean, well-documented, and scalable code.

Responsibilities

  • Architect and build the core gameplay systems from the ground up.
  • Collaborate directly with the founder and Lead Artist.
  • Mentor and lead a small team of developers as the studio grows.

Skills

Game programming
Unity
Problem-solving
Clean code
Team collaboration

Tools

Unity
Godot
Unreal Engine
Job description

Job Title: Lead Game Programmer (Founding Team)

Company: Holy Tower Games

Location: Remote, anywhere from Indonesia (Preferably Bandung / Kudus)

Employment Type: Full-time, Contract (PKWT Retainer)

About This Opportunity

From the team at Frame Rats Digital, we are excited to present a unique opportunity with a new indie studio: Holy Tower Games.

Founded by a key member of the leadership team that took our project to Gamescom and secured grants from the Apple Developer Academy, Holy Tower Games is a new, funded studio on a mission to create deep & unique gaming experiences.

We are posting on their behalf to help them build their core founding team for an ambitious debut title. This is your chance to join a new studio on the ground floor, led by a proven industry founder.

About the Project

The first project is a 2D/2.5D single-player, action-roguelike that redefines the bullet heaven genre. Players navigate through room-based dungeons, controlling a non-attacking character who must survive by commanding a powerful party of tamed monsters (Khodam). The gameplay features a unique party-based combat system with a manually-aimed Main Khodam and several passive Sub-Khodams. The core experience is built around deep monster-taming, extensive build-crafting, and complex meta-progression, including a fusion system. Drawing inspiration from global mythology (mainly Chinese, Indonesian, Norse, and Greek), the game focuses on deep and rewarding game mechanics, extensive build-crafting, and a distinct, stylized art direction.

The Role

As the first Lead Game Programmer for Holy Tower Games, you will be the architectural backbone of their debut project. You won't just be writing code; you will be a key partner in building the entire technical and design framework for the game and for the studio's future.

  • Architect and build the core gameplay systems from the ground up.
  • Champion a clean, scalable, and modular game architecture.
  • Collaborate directly with the founder and Lead Artist to bring the game's vision to life.
  • Establish the engineering pipeline, best practices, and technical standards for the studio.
  • Be ready to mentor and lead a small team of developers as the studio grows.

What We're Looking For

  • Proven experience as a game programmer
  • A strong portfolio (GitHub, Itch.io etc.) showcasing your ability to build complex gameplay systems.
  • Deep expertise in game engines such as Unity, Godot, or Unreal Engine.
  • A passion for creating clean, well-documented, and scalable code. You think in systems and patterns.
  • A proactive, problem-solving mindset and the ability to work independently in a remote setting.

Bonus: Are you passionate about deep game design? If you have a deep understanding of build-crafting/theory-crafting game design from titles like Hades, Siralim, JRPGs, or the Survivors genre, we strongly encourage you to reach out. This is an opportunity to be a true partner in creating a game with depth.

What We Offer

  • Full Remote Flexibility: Work from anywhere in Indonesia.
  • Competitive Compensation: A competitive monthly salary, plus a revenue share from the game's success.
  • Founding Team Status: Your voice and vision will directly shape the first game and the future of the studio.
  • Creative Freedom: A high degree of autonomy and trust to build things the right way.
  • Healthy Work-Life Balance: We believe in focused work and respect your time. If you have side projects, you are still welcome as long as milestones are met.

Please Apply Here (Apply only through LinkedIn won't be considered)

https://bit.ly/lead_programmer_htg

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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