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Jobs in Windsor, Kanada

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Senior Gameplay Software Engineer (Unreal Engine 5)
Blackbird Interactive
Vancouver
Remote
CAD 90.000 - 120.000
Vollzeit
Vor 30+ Tagen

Zusammenfassung

A creative game studio in Vancouver seeks a Senior Gameplay Engineer to lead the development of player mechanics and gameplay systems in Unreal Engine 5. This role requires strong C++ skills and experience in game development, along with the ability to collaborate across disciplines. The ideal candidate will thrive in a remote-friendly work environment, driving innovation and mentoring junior engineers.

Leistungen

Four-day work week
Hybrid work arrangements

Qualifikationen

  • 5+ years of experience with C++ in gameplay system development.
  • Experience in shipping titles with significant gameplay ownership.

Aufgaben

  • Lead the development of player-facing mechanics.
  • Define modular, scalable gameplay frameworks.
  • Collaborate with design, animation, audio, and production.
  • Optimize gameplay systems for performance.
  • Provide technical mentorship and guide best practices.
  • Prototype and evaluate new gameplay paradigms.

Kenntnisse

C++
Unreal Engine 4 or 5
Gameplay system development
Performance profiling
Mentorship

Ausbildung

BSc in Computer Science or related field
Jobbeschreibung

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.

In 2022, we introduced a four-day work week and continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle
  • Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
  • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
  • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
  • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
  • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
  • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
You’ll Thrive Here If You…
  • Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
  • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
  • Think critically about player experience, systemic design, and clean abstraction.
  • Are experienced with performance profiling, memory budgeting, and debugging tools.
  • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Bonus XP
  • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks.
  • Experience leading gameplay teams or mentoring mid/junior engineers.
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs.
  • Strong advocate for accessibility, player expression, and diverse playstyles.
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* Der Gehaltsbenchmark wird auf Basis der Zielgehälter bei führenden Unternehmen in der jeweiligen Branche ermittelt und dient Premium-Nutzer:innen als Richtlinie zur Bewertung offener Positionen und als Orientierungshilfe bei Gehaltsverhandlungen. Der Gehaltsbenchmark wird nicht direkt vom Unternehmen angegeben. Er kann deutlich über bzw. unter diesem Wert liegen.

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