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2,000

Java Developer jobs in Canada

Rendering Software Engineer - Advanced Technology Group

Electronic Arts

Vancouver
On-site
CAD 80,000 - 100,000
30+ days ago
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Senior Software Developer II - Cloud

Jiobit

Canada
Remote
CAD 169,000 - 200,000
30+ days ago

Intermediate Software Developer (Modelling and Simulation)

ADGA Group

Quinte West
On-site
CAD 80,000 - 100,000
30+ days ago

RPA & AI Summer Software Developer (Student)

J.D. Irving

New Brunswick
On-site
CAD 60,000 - 80,000
30+ days ago

Staff Software Engineer, Billing

Stripe

Toronto
On-site
CAD 120,000 - 160,000
30+ days ago
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Data Architect - Toronto, Canada

Human Agency

Toronto
Remote
CAD 90,000 - 130,000
30+ days ago

Remote AI-Ready Data Architect for Scalable Pipelines

Human Agency

Toronto
Remote
CAD 90,000 - 130,000
30+ days ago

C++ Software Engineer (Intermediate)

Black Duck Software, Inc.

Calgary
On-site
CAD 89,000 - 112,000
30+ days ago
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Remote-First AI-Ready Data Architect for Modern Platforms

Human Agency

Vancouver
Remote
CAD 100,000 - 130,000
30+ days ago

Data Architect - Vancouver, Canada

Human Agency

Vancouver
Remote
CAD 100,000 - 130,000
30+ days ago

Satellite Systems Platform Engineer

MDA

Sainte-Anne-de-Bellevue
On-site
CAD 80,000 - 100,000
30+ days ago

Senior Software Developer

Telesat

Ottawa
On-site
CAD 85,000 - 115,000
30+ days ago

Lead Software Architect, Satellite Ground Systems

Telesat

Ottawa
On-site
CAD 85,000 - 115,000
30+ days ago

EA SPORTS Academy - Software Engineer (Vancouver, Canada)

Electronic Arts

Vancouver
Hybrid
CAD 80,000 - 100,000
30+ days ago

Senior Software Developer

StructureCraft

Vancouver
Remote
CAD 85,000 - 120,000
30+ days ago

Senior Software Engineer

EarnIn

Vancouver
Hybrid
CAD 199,000 - 244,000
30+ days ago

Intermediate Software Specialist

Marler & Associates Search

Outaouais
On-site
CAD 80,000 - 100,000
30+ days ago

C4ISR Software Specialist — Real-Time & Systems Integration

Marler & Associates Search

Outaouais
On-site
CAD 80,000 - 100,000
30+ days ago

Développeur(euse) de logiciels / Software Developer - Edge OS

Genetec

Montreal (administrative region)
On-site
CAD 70,000 - 90,000
30+ days ago

Power Platform/ Dynamics 365 Developer (6 Month Contract)

Farber Group

Toronto
Remote
CAD 85,000 - 100,000
30+ days ago

AI-Driven Forward‑Deployed Software Engineer

Jonas Software

Markham
On-site
CAD 160,000 - 180,000
30+ days ago

UI Software Engineer - American Football

Electronic Arts

New Brunswick
Hybrid
CAD 80,000 - 100,000
30+ days ago

Embedded C/C++ Software Dev Student

Turkish Aerospace Industries, Inc.

Canada
Hybrid
CAD 41,000 - 92,000
30+ days ago

Embedded C/C++ Software Dev – Student (Hybrid)

Turkish Aerospace Industries, Inc.

Canada
Hybrid
CAD 41,000 - 92,000
30+ days ago

Embedded C/C++ Software Dev Student

Nokia Global

Canada
Hybrid
CAD 41,000 - 92,000
30+ days ago

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Rendering Software Engineer - Advanced Technology Group
Electronic Arts
Vancouver
On-site
CAD 80,000 - 100,000
Full time
30+ days ago

Job summary

A leading video game company in Vancouver is seeking a Rendering Software Engineer. This role involves developing advanced graphics features that enhance visual quality for various platforms, including PC and consoles. Candidates should have over 5 years of C++ experience and familiarity with real-time rendering engines. If you are passionate about improving visual quality and have strong math skills, you could be a good fit. The position offers competitive compensation and comprehensive benefits package.

Benefits

3 weeks vacation per year
10 days sick time
Health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan

Qualifications

  • 5+ years of experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Stay up to date with rendering techniques.

Responsibilities

  • Develop core rendering features and engine components.
  • Research and implement rendering techniques.
  • Profile and optimise rendering modules of a game engine.

Skills

C++ development
Real-time rendering engines
Communication
Math skills (trigonometry, calculus, linear algebra)
Modern graphics APIs (DirectX12, Vulkan, Metal)
Debugging and multi-threading skills
Graphics performance analysis

Education

5+ years experience in software engineering

Tools

PIX
RenderDoc
Razor
Job description
Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry‑leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi‑year projects focused on improved creation pipelines and run‑time functionality, both user‑facing and internal, for all EA SPORTS titles.

As a Rendering Software Engineer, you will collaborate with Designers, Artists, and Engineers to develop advanced graphics features that directly enhance the visual quality of EA's titles.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Design, maintain, implement, test and debug code, pipelines and other rendering‑related sub‑components and packages.
  • Profile and optimise rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.
  • Report to the engineering team's manager and work with peers to render specific tasks.

Your Qualifications:

  • 5+ years experience with C++ development.
  • Experience working on or creating real‑time rendering engines.
  • Communication ability that supports an open working environment regarding feedback.
  • A strong desire to improve visual quality together with art and design.
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • Experience developing rendering techniques and implementing whitepapers.
  • Stays up to date with the latest and best techniques in computer graphics.
  • Experience with PC, PS4, Xbox One, PS5, Xbox Series S/X.
  • Excellent debugging and multi‑threading skills.
  • Experience with graphics performance analysis, optimisation and associated tools such as PIX, RenderDoc, Razor.
  • Experience with art and content pipelines and workflows.
  • Experience investigating and optimising low‑level game engine code on multiple platforms.
  • Understanding of memory management, multiple processor use, and runtime optimisation.
Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Pay is just one part of the overall compensation at EA.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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