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3d-Jobs in Mexiko

3D Character Artist - Talent Pool (LATAM)

Side

Ciudad de México
Remote
MXN 734.000 - 1.102.000
Vor 5 Tagen
Sei unter den ersten Bewerbenden
Ich möchte über neue Stellenangebote mit dem Stichwort „3d“ benachrichtigt werden.

Design Engineer - Interior Components (Automotive)

SEGULA Technologies

Ciudad de México
Hybrid
MXN 400.000 - 600.000
Vor 5 Tagen
Sei unter den ersten Bewerbenden

Senior Reservoir Geologist

Eni

Villahermosa
Vor Ort
MXN 1.473.000 - 2.210.000
Vor 5 Tagen
Sei unter den ersten Bewerbenden

Textil Pattern Maker

North American Production Sharing de México, S.A. de C.V.

Tijuana
Vor Ort
MXN 200.000 - 400.000
Vor 7 Tagen
Sei unter den ersten Bewerbenden

CAD & Testing Engineer – Hybrid Fuel Tank Systems

Segula Technologies

Puebla de Zaragoza
Hybrid
MXN 400.000 - 600.000
Vor 7 Tagen
Sei unter den ersten Bewerbenden
discover more jobs illustrationEntdecke mehr Stellenangebote als bei herkömmlichen Stellenportalen. Jetzt mehr Stellenangebote entdecken

3D Renderer – Interior & Workspace Design

Bold Business Group

Ciudad de México
Remote
MXN 366.000 - 550.000
Vor 8 Tagen

Líder de Publicidad en 3D

Publimagen

Aguascalientes
Vor Ort
MXN 200.000 - 400.000
Vor 9 Tagen

Remote Architectural Designer with SoftPlan Proficiency

Uptalent.io

Ciudad de México
Remote
MXN 400.000 - 600.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden
HeadhuntersVernetze dich mit Headhuntern um dich auf ähnliche Jobs zu bewerben

Técnico CNC – Calidad y Mantenimiento

Pergolux

Región Centro
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Remote Archicad Designer & 3D Rendering Specialist

Uptalent.io

Ciudad de México
Remote
MXN 1.098.000 - 1.466.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Industrial Designer focused on Precision Architectural Metal Fabrication

Uptalent.io

Ciudad de México
Remote
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Senior Analyst, Procurement

Whirlpool Corporation

Monterrey
Vor Ort
MXN 1.098.000 - 1.465.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Mechanical Engineer

Nysonian

Ciudad de México
Vor Ort
MXN 732.000 - 1.099.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Digital Creative Design Specialist II

Resideo

Santiago de Querétaro
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Ingeniero Senior de Residuos Mineros

Golder Associates Ltd.

Hermosillo
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Test Driver (project in U.S)

Segula Technologies

Ciudad de México
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Automotive Mechanical Designer - Lighting & CAD/CATIA

ALTEN MÉXICO

Santiago de Querétaro
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

9013 Automotive Mechanical Designer

ALTEN MÉXICO

Santiago de Querétaro
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

GenAI & Digital SW Architect

Robert Bosch Group

Región Centro
Vor Ort
MXN 1.648.000 - 2.198.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Test Engineering Mgmt 3 (R) - (104738)

Sanmina

Región Centro
Vor Ort
MXN 400.000 - 600.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Global Automotive Design & Release Engineer — 3D/2D CAD

Segula Technologies

Ciudad de México
Vor Ort
MXN 500.000 - 700.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Material Costbook Coordinator

Segula Technologies

Ciudad de México
Vor Ort
MXN 549.000 - 825.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Ingeniero Senior de Residuos Mineros

Golder

Hermosillo
Vor Ort
MXN 200.000 - 400.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Remote Revit Architect

Uptalent.io

Ciudad de México
Hybrid
MXN 400.000 - 600.000
Vor 2 Tagen
Sei unter den ersten Bewerbenden

Animador / a 2D, 3D o Motion Designer en Metepec

Cronoshare.com.mx

Metepec
Hybrid
MXN 200.000 - 400.000
Vor 8 Tagen

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3D Character Artist - Talent Pool (LATAM)
Side
Ciudad de México
Remote
MXN 734.000 - 1.102.000
Vollzeit
Vor 5 Tagen
Sei unter den ersten Bewerbenden

Zusammenfassung

A global video game studio is seeking a 3D Character Artist to create high-quality character assets. The role involves modeling, texturing, and optimizing characters for various platforms. Applicants should have 3+ years of experience and a passion for gaming. The position is for the talent pool, with opportunities based on future projects.

Qualifikationen

  • 3+ years of experience as a Character Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR / AR.
  • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.

Aufgaben

  • Create high‑quality 3D character assets from concept to final game‑ready models.
  • Collaborate with art leads, designers, and animators.
  • Develop textures and materials ensuring assets are optimized for performance.

Kenntnisse

Character modeling
Texturing
Collaboration skills
Anatomy understanding

Tools

ZBrush
Maya
3ds Max
Substance Painter
Photoshop
Jobbeschreibung
Description

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

Our industry‑leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.

Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top‑notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.

Experience our side of life! For more information, visit www.side.inc

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co‑Development Roles. By applying, you express interest in being considered for future project‑based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co‑development opportunity.

As a 3D Character Artist, you will play a key role in crafting high‑quality characters that bring life and personality to our projects. This mid‑level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA‑quality games on PC, console, mobile, and VR / AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting‑edge projects and want to be considered for future co‑development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities
  • Create high‑quality 3D character assets, including organic and hard surface elements, from concept to final game‑ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry‑standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.
Requirements
Experience
  • 3+ years of experience as a Character Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR / AR.
Technical Skills
  • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry‑standard tools.
  • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
  • Experience with high‑ and low‑poly modeling, texturing, and shading techniques.
  • Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills
  • Strong eye for detail, form, and style consistency.
  • Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills
  • Effective communication and teamwork abilities.
  • Ability to incorporate feedback and iterate effectively.
Passion for Gaming

Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.
Note

Specific requirements may vary depending on project needs.

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