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Staff Software Engineer - AI Tools

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Staff Software Engineer - AI Tools
PlayStation Network
Grande-Bretagne
À distance
GBP 65 000 - 85 000
Plein temps
Il y a 30+ jours

Résumé du poste

A global entertainment leader is seeking a Staff Software Engineer to build AI-powered tools and integrations for game engines. The ideal candidate will have extensive experience in modern C++ and a strong understanding of AI integrations. Responsibilities include developing plugins and services, optimizing performance, and collaborating with various teams. This role can be performed remotely from the UK or US, offering an inclusive work environment.

Qualifications

  • At least five years of experience in production software.
  • Shipped tools or runtime features in AAA engines.
  • Delivered features integrating with LLMs or ML services.
  • Implemented engine-level automated testing.
  • Fluent with large code/asset repositories.

Responsabilités

  • Build and maintain plugins and services integrating AI into game clients.
  • Ship performant C++ by profiling and optimizing.
  • Design stable API surfaces for game teams.
  • Stand up CI/CD for game builds and tools.
  • Automate QA for tooling and in-engine features.
  • Implement production LLM integrations.
  • Collaborate with studio engineering and provide training.

Connaissances

Modern C++ (C++17/20)
Memory management
Concurrency
Performance
Debugging

Outils

Perforce
Git
Description du poste

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

About the Role

We’re looking for a Staff Software Engineer to build AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services. You’ll deliver high-quality C++ integrations across proprietary studio engines, ship robust build/QA automation, and partner with multiple PlayStation Studios teams to make AI an everyday part of development.

What You’ll Be Doing
  • Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
  • Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds with tight frame budgets.
  • Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
  • Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
  • Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
  • Implement production LLM integrations (prompting, RAG/tool calls, guardrails/safety, observability, timeouts/retries, and cost controls).
  • Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.
  • Document patterns, provide sample projects, and deliver internal training so solutions scale across PlayStation Studios.
  • Influence standards and tech choices for AI in our dev stack, and contribute to shared libraries and best practices.
Qualifications
  • You have at least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
  • You have shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
  • You have delivered features or tooling that integrate with LLMs or other ML services, and you understand prompt design, evaluation, safety, and telemetry for production usage.
  • You have implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
  • You work fluently with large code/asset repositories and are comfortable with both Perforce and Git.
  • You communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
  • You write thorough documentation and favor well-tested, maintainable code.

Nice to Have

  • You have built networking/service integrations for game backends (gRPC/HTTP) and implemented telemetry/observability (logs, metrics, traces).
  • You have packaged SDKs/plugins for multiple studios and managed semantic versioning and migration tooling.
  • You understand console platform requirements and certification workflows.
  • You are familiar with security, privacy, and responsible-AI practices in production systems.

Please note; this position can be completed remotely from either The UK, or The US.

Equal Opportunity Statement:

Sony Interactive Entertainment is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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