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Jobs at Ubisoft Entertainment in United States

Senior Gameplay Animator (unannounced project)

Senior Gameplay Animator (unannounced project)
Ubisoft Entertainment
Toronto
CAD 60,000 - 100,000
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Associate Art Director [Rainbow Six Siege]

Associate Art Director [Rainbow Six Siege]
Ubisoft Entertainment
Montreal
CAD 60,000 - 80,000

Game Director

Game Director
Ubisoft Entertainment
Toronto
CAD 80,000 - 120,000

Linux DevOps System Administrator

Linux DevOps System Administrator
Ubisoft Entertainment
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CAD 80,000 - 100,000

Level Design Director (Splinter Cell)

Level Design Director (Splinter Cell)
Ubisoft Entertainment
Toronto
CAD 80,000 - 130,000
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ServiceNow Developer

ServiceNow Developer
Ubisoft Entertainment
Montreal
CAD 60,000 - 80,000

Technical Graphic Director (Art)

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Ubisoft Entertainment
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CAD 80,000 - 120,000

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Ubisoft Entertainment
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Storage Architect
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Security Analyst – Organizational Resiliency
Ubisoft Entertainment
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Rigger (Senior)
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Level Design Director (Splinter Cell)

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Ubisoft Entertainment
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Camera Specialist (Gameplay)
Ubisoft Entertainment
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Machine learning Programmer (Character & Animation) - Rainbow Six

Machine learning Programmer (Character & Animation) - Rainbow Six
Ubisoft Entertainment
Montreal
CAD 70,000 - 130,000

Senior ML Data Scientist _ Content Creation Technology Group

Senior ML Data Scientist _ Content Creation Technology Group
Ubisoft Entertainment
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CAD 80,000 - 120,000

Associate Technical Design Director

Associate Technical Design Director
Ubisoft Entertainment
Montreal
CAD 80,000 - 120,000

Senior ML OPS _ Content Creation Technology Group

Senior ML OPS _ Content Creation Technology Group
Ubisoft Entertainment
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Programming Team Lead (Engine)

Programming Team Lead (Engine)
Ubisoft Entertainment
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CAD 70,000 - 120,000

Senior Gameplay Animator (unannounced project)

Ubisoft Entertainment
Toronto
CAD 60,000 - 100,000
Job description
Senior Gameplay Animator (unannounced project)

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

When you’re a gameplay animator at Ubi Toronto, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

What you'll do

  • Animate using mocap data or key framing to produce gameplay assets for our games;
  • Integrate and synchronize your animations in the engine, allowing the team members to have access to your latest iterations;
  • Check in with your lead and your team to see what needs to be updated;
  • Testing and troubleshooting your animations to make sure that they work as intended in game;
  • Polishing your animations, so they meet the level of quality required by the production;
  • Read the latest relevant academic literature in order to stay at the forefront of your field.
QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game animation, or equivalent;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
  • Experience with animation software such as Motion Builder, 3ds Max or Maya;
  • You love pushing the envelope, but you also understand the demands of cohesive teamwork.
ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application!

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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