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3,183

Developer jobs in Canada

Développeur.se de logiciels sénior.e - apprentissage automatique / Senior Software Developer (G[...]

Electronic Arts

Montreal (administrative region)
Hybrid
CAD 80,000 - 100,000
4 days ago
Be an early applicant
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Remote Full Stack .NET Developer: Azure, DevOps & Modern UI

Yoush Consulting

Toronto
Remote
CAD 80,000 - 110,000
4 days ago
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Senior Craft CMS Frontend Engineer

Yoush Consulting

Toronto
On-site
CAD 80,000 - 100,000
4 days ago
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Systems Designer - (225661)

Island Health

Victoria
On-site
CAD 30,000 - 60,000
4 days ago
Be an early applicant

Fabric Materials Developer — Performance Textiles

lululemon

Vancouver
Hybrid
CAD 96,000 - 128,000
4 days ago
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lululemon Raw Materials Developer

lululemon

Vancouver
Hybrid
CAD 96,000 - 128,000
4 days ago
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Remote Freelance Lead Gen Specialist — Commission-Based

Cross Border Talents

Vancouver
Remote
CAD 80,000 - 100,000
4 days ago
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Remote Freelance Lead Gen Specialist — Commission-Based

Cross Border Talents

Calgary
Remote
CAD 80,000 - 100,000
4 days ago
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Back-End Developer (C#)

Nesto Cloud

Vancouver
On-site
CAD 80,000 - 100,000
4 days ago
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Freelance Lead Generation Specialist (USA / Canada - Remote)

Cross Border Talents

Vancouver
Remote
CAD 80,000 - 100,000
4 days ago
Be an early applicant

Senior GenAI Tools Engineer — Game World Creation (Hybrid)

Electronic Arts

Montreal (administrative region)
Hybrid
CAD 80,000 - 100,000
4 days ago
Be an early applicant

Freelance Lead Generation Specialist (USA / Canada - Remote)

Cross Border Talents

Calgary
Remote
CAD 80,000 - 100,000
4 days ago
Be an early applicant

Android Developer - Montreal

Guarana

Montreal
On-site
CAD 70,000 - 90,000
4 days ago
Be an early applicant

CRIMS Developer - Trading & Compliance Systems

NS Partners

Toronto
Hybrid
CAD 140,000 - 180,000
4 days ago
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Senior Full-Stack Developer: React/Python & Microservices

Source Code

Toronto
On-site
CAD 80,000 - 110,000
4 days ago
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Senior Full-Stack Engineer - C#/ASP.NET, Python & SQL

Maarut

Toronto
On-site
CAD 80,000 - 100,000
4 days ago
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Front-End Developer

nesto

Vancouver
On-site
CAD 80,000 - 100,000
4 days ago
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RQ10490 - Sr. Software Developer - Full Stack (Java/JavaScript etc)

Source Code

Toronto
On-site
CAD 80,000 - 110,000
4 days ago
Be an early applicant

Subcontracts Coordinator

SEYMOUR PACIFIC DEVELOPMENTS LTD

Winnipeg
On-site
CAD 70,000 - 90,000
4 days ago
Be an early applicant

Senior Python Developer (with AWS skills)

Luxoft

Toronto
On-site
CAD 90,000 - 120,000
4 days ago
Be an early applicant

RQ00515 - Software Developer - Full Stack - Senior

Maarut

Toronto
On-site
CAD 80,000 - 100,000
4 days ago
Be an early applicant

Senior Full-Stack Engineer (Kotlin & React) - Remote/Hybrid

Lightspeed

Montreal (administrative region)
Remote
CAD 100,000 - 130,000
4 days ago
Be an early applicant

Android Developer — Kotlin, Jetpack & MVVM Expert

Guarana

Montreal
On-site
CAD 70,000 - 90,000
4 days ago
Be an early applicant

Frontend Architect & LaunchPad Mentor

VG & Partners

Calgary
On-site
CAD 70,000 - 90,000
4 days ago
Be an early applicant

AI-First Internal Tools Engineer

Equinox Engineering Ltd.

Calgary
On-site
CAD 80,000 - 100,000
4 days ago
Be an early applicant

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Développeur.se de logiciels sénior.e - apprentissage automatique / Senior Software Developer (G[...]
Electronic Arts
Montreal (administrative region)
Hybrid
CAD 80,000 - 100,000
Full time
4 days ago
Be an early applicant

Job summary

A leading gaming company is seeking a Senior Software Developer to join their Generative Arts research team. This role focuses on building next-generation AI tools for creating immersive game worlds. The ideal candidate will have over 10 years of game development experience, strong programming skills, and proficiency in tools such as Unity and Unreal. The position allows for hybrid work from either their Montreal or Vancouver offices, promoting a collaborative environment where innovation in gaming can thrive.

Benefits

3 weeks vacation
Paid sick time
Health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Bonus and equity opportunities

Qualifications

  • 10+ years of experience in game development with shipped AAA or Indie games.
  • Experience turning ideas into functional prototypes or demos.
  • Excellent programming abilities and ability to explain complex concepts.

Responsibilities

  • Develop experimentation frameworks for ML model architecture.
  • Translate research ideas into interactive tools.
  • Collaborate with game teams for project requirements.

Skills

Game development experience
Prototyping
Digital content creation tools
Programming abilities
C++ proficiency
Continuous Integration/Continuous Deployment
Team collaboration
Interest in video games

Education

Degree in Computer Science or related field

Tools

Unity
Unreal
Godot
AWS
Azure
Google Cloud
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.

We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artefacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.

We are looking for a Senior Software Developer to join our Generative Arts research vector to build next‑gen AI tools that empower artists to create game worlds of tomorrow. You will apply generative models across multiple domains while helping build these capabilities into transformative AI‑powered level creation technologies. You will collaborate with researchers and game developers to create technology that enables world‑class experiences for our players.

You excel at implementing novel solutions to turn research ideas and prototypes into scalable workflows that balance quality and performance in game production environments. You have a basic understanding of machine learning model optimization and its impact on interactive experience. You are experienced at bringing third‑party SDKs into creative tools and workflows. You will translate your ideas into functional demonstrations (e.g., demos) to guide innovation in a very practical way.

This is a hybrid remote/in‑office role from our SEED office in Montréal (Québec) or Vancouver (British Columbia). You will report to our Generative Arts research vector lead.

As a Senior SoftwareDeveloper at SEED, you will:

  • Bring new ideas, discuss, and implement solutions to some of the most complex video game challenges to help create difference for EA.
  • Develop experimentation frameworks to support rapid iteration on ML model architecture, fine‑tuning techniques, and inference optimization.
  • Translate research ideas and model capabilities into interactive tools with technical documentation.
  • Contribute to the delivery of GenAI technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
  • Collaborate with others at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
  • Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.

As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development — someone who is passionate, creative, communicative, and invested.

Required Qualifications
  • 10+ years of experience in game development, with shipped AAA or Indie games or having worked on a game engine.
  • Experience turning ideas into functional prototypes or demos.
  • Familiarity with digital content creation tools and game engines such as Unity, Unreal, Godot, or similar technologies.
  • Excellent programming abilities and ability to explain complex concepts.
  • Experience with compiled languages (e.g., C++).
  • Proficiency in Continuous Integration/Continuous Deployment tools (Git, Perforce).
  • You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
  • A genuine interest in video games paired with a critical understanding of how games are built, including the ability to form your own insights on how we can improve them.
Additional Qualifications
  • A degree in Computer Science, a STEM field, or a related field.
  • You have an interest and basic understanding of AI and machine learning.
  • Experience deploying code in AWS, Azure, or Google Cloud environments.
  • Openness to travel for conferences and visit teams across EA studios.
Pay Transparency - North America

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

COMPENSATION AND BENEFITS

Pay is just one part of the overall compensation at EA.

PAY RANGES

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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