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Game Scripting Developer AI Code Evaluation & Training (Remote)

G2i Inc.

Vancouver

Remote

CAD 80,000 - 100,000

Part time

12 days ago

Job summary

A technology development company is seeking experienced developers for game scripting roles. Candidates should have strong debugging skills and familiarity with Lua or GDScript. The position is fully remote, offering compensation of $30–$70 per hour depending on location and seniority. Ideal for those with a passion for game development and a knack for clarity in communication.

Qualifications

  • 3+ years of hands-on development experience (indie game dev counts!).
  • Familiarity with Lua, GDScript, or LPC / MudOS.
  • Strong instincts for debugging gameplay or scripting bugs.
  • Clarity in writing—this job is about explaining what’s wrong and why.
  • Happy working asynchronously in a remote setup.

Responsibilities

  • Help train large-language models (LLMs) to generate smart, playable game code.
  • Compare & rank code snippets for game logic, scripting, or scene-building.
  • Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity.
  • Inject feedback into the RLHF system to shape how the model reasons about code.

Skills

Hands-on development experience
Familiarity with Lua
Familiarity with GDScript
Strong debugging instincts
Clarity in writing
Job description

Now prioritizing developers with experience in game scripting or creative tech!

List of accepted countries and locations

GDScript and LPC are high-priority. !!!

If you’ve built games, contributed to a MUD, or worked with a game engine like Godot, your skills are highly relevant here.

Help train large-language models (LLMs) to generate smart, playable game code.

You’ll participate in the human feedback loop :

Compare & rank code snippets for game logic, scripting, or scene-building

Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity

Inject feedback into the RLHF system to shape how the model reasons about code

End result : The model learns how to write, critique, and debug game code like a real developer.

What You’ll Need
  • 3+ years of hands-on development experience (indie game dev counts!)
  • Familiarity with Lua, GDScript, or LPC / MudOS
  • Strong instincts for debugging gameplay or scripting bugs
  • Clarity in writing—this job is about explaining what’s wrong and why
  • Happy working asynchronously in a remote setup
What You Don’t Need
  • No prior AI / ML / RLHF background required
Tech Stack

We welcome experience with scripting languages, game engines, and custom tooling.

Logistics
  • Location : Fully remote — work from anywhere
  • Compensation : $30–$70 / hr depending on location and seniority
  • Hours : Minimum 15 hrs / week, up to 40 hrs / week available
  • Engagement : 1099 contract

Straightforward impact. Zero fluff.

If this sounds like a fit, apply here!

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