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Audio Engineer (6month Fixed Term Contract)
Pixel Toys
Royal Leamington Spa
Sur place
GBP 40 000 - 60 000
Plein temps
Il y a 30+ jours

Résumé du poste

A leading mobile and VR game studio in the UK is looking for a talented Audio Engineer. This pivotal role involves building audio systems, implementing assets, and ensuring optimal sound quality for a high-profile game. The ideal candidate will have a degree in a related field, deep skills in Unity and FMOD, and a strong portfolio. Pixel Toys prides itself on its inclusive working environment and offers a competitive salary, flexible working hours, and various benefits including private medical insurance and annual leave.

Prestations

Competitive salary, reviewed annually
25 days annual leave, excluding bank holidays
Discretionary Bonus Scheme
Private Medical Insurance (including optical and dental)
Company Pension scheme
Regular socials including epic summer and Christmas parties!

Qualifications

  • Strong engineering background with experience in audio design.
  • Solid portfolio of shipped titles on console or mobile.
  • Natural problem-solver with attention to detail.

Responsabilités

  • Build essential audio systems and implement audio assets.
  • Drive integration and optimization of sound effects and music.
  • Enhance audio pipelines to minimize performance issues.

Connaissances

Unity game engine
FMOD middleware
C# scripting
Audio signal flow
Problem-solving

Formation

Degree in related field or equivalent industry experience

Outils

Reaper
Audacity
Pro Tools
Description du poste

Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile and VR gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!

As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.

We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!

The Role:

Pixel Toys is seeking a technically-minded Audio Engineer to join our core team for a 6-month fixed-term contract, with potential for Permanency. In this pivotal role, you will serve as the primary point of contact for all audio-related matters on a high-profile game project, ensuring that every sonic element is polished and performant ahead of the game’s release.

You will be responsible for building out essential audio systems from the ground up and implementing any remaining audio assets to create a truly immersive and complete player experience. This position is ideal for an experienced Audio Engineer or a highly technical Sound Designer who is eager to dive into the complexities of a major IP and leave a lasting impact on its final quality.

As a core member of the development team, you will drive the integration and optimisation of sound effects, music, and voiceovers within a Unity-based mobile environment using FMOD. You will work in close collaboration with game designers, developers, and directors to ensure the audio vision aligns perfectly with the gameplay, ultimately enhancing user engagement through seamless execution. A significant portion of your time will be dedicated to writing custom C# scripts to develop complex audio features, such as building intuitive "EventPlay" interfaces that allow for efficient implementation and debugging.

Beyond the creative aspects of sound, you will be the guardian of technical performance, tasked with enhancing audio pipelines to minimise CPU, memory, and file size footprints without sacrificing quality. This includes designing sophisticated dynamic audio systems that react fluidly to player actions and environmental changes, as well as managing concurrency to prevent audio stuttering. Through rigorous playtesting and quality assurance, you will identify and resolve technical bugs, ensuring that the final product meets our high technical specifications and delivers a world-class auditory experience to our players.

About you:

You will join us as a highly technical professional with a strong engineering background, backed by a degree in a related field or equivalent industry experience, as well as a solid portfolio of shipped titles on console or mobile, proving your ability to deliver high-quality audio in a commercial environment.

Deeply proficient in the Unity game engine and possessing expert-level knowledge of FMOD middleware, you are also comfortable navigating various Digital Audio Workstations, such as Reaper, Audacity, or Pro Tools, to ensure your assets are prepared to the highest standard.

In addition you will bring an advanced understanding of audio signal flow, acoustics, and psychoacoustics to the project, alongside the C# scripting skills necessary to bridge the gap between sound design and game code.

You are a natural problem-solver with a keen attention to detail and a creative approach to technical constraints, as well being are a strong communicator who can align the audio vision with the goals of game designers and programmers alike, ensuring a cohesive and world-class final product.

What can Pixel Toys offer:

At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees… Here are just some of them:

  • Competitive salary, reviewed annually
  • 25 days annual leave, excluding bank holidays
  • Discretionary Bonus Scheme
  • Up to 3 additional long service days (duvet days!)
  • Private Medical Insurance (including optical and dental)
  • Company Pension scheme
  • Death in Service benefit
  • Regular socials including epic summer and Christmas parties!
  • Staff training and development
  • Quarterly Wellness days (On-site massages and more)
  • Flexi-time working hours

Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.

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* Le salaire de référence se base sur les salaires cibles des leaders du marché dans leurs secteurs correspondants. Il vise à servir de guide pour aider les membres Premium à évaluer les postes vacants et contribuer aux négociations salariales. Le salaire de référence n’est pas fourni directement par l’entreprise et peut pourrait être beaucoup plus élevé ou plus bas.

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