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Unreal Engine Technical Artist

Creadits

Xico

Presencial

MXN 400,000 - 600,000

Jornada completa

Hace 2 días
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Descripción de la vacante

A dynamic digital production company is seeking a UE Technical Artist based in Mexico, Veracruz. The role requires developing and optimizing Unreal Engine scenes for 3D video advertisements. Candidates should have a Bachelor's degree in a computer-related field and 3+ years of experience in Unreal Engine. Responsibilities include creating blueprints and implementing various real-time technologies. This position offers competitive pay ranging from $20 to $26 per month and requires proficiency in English.

Formación

  • 3+ years experience in Unreal Engine or Unity.
  • Expertise in UE engine features like decision trees and baked lighting.
  • Ability to communicate design processes effectively.

Responsabilidades

  • Develop Unreal scenes using in-house and third-party digital assets.
  • Create blueprints and install plugins for real-time technologies.
  • Optimize UE scenes for GPU, CPU, and cloud rendering.

Conocimientos

Unreal Engine
C++
Python
Collaboration

Educación

Bachelor's degree in computer related field

Herramientas

Maya
Motionbuilder
Descripción del empleo

We are looking for UE technical artists to help create visually stunning real-time content.

The UE Tech artist will work closely with animators, vfx artists, modellers, mocap team, fully developed environments and optimized real-time rendering setup to create 3D video advertisements.

Your Responsibilities
  • Develop Unreal scenes using in-house and third party digital assets
  • Create blueprints and install plugins to combine various real-time technologies within UE
  • Import character animation assets from standard packages such as Maya and Motionbuilder
  • Leverage performance capture technologies such as Motion Capture, Facial Capture and camera compositing
  • Optimize UE scenes for latest and greatest GPU, CPU and cloud rendering technologies
  • Creation and implementation of AI for crowd simulation that can be triggered in the timeline e.g. a guy is running and a horde of zombies is following him
  • Material settings to solve the foliage hard shadows when ray tracing is on.
  • Subsurface or translucency should be the same whether ray tracing is on or off.
  • Creation and implementation of tools that can be triggered in the timeline - physics and chaos destruction and ragdoll
  • Creation and implementation of a tool to create animation layers or blending animations by designating specific part of animation A and animation B to the character
  • Creating clothing simulation that can be baked so we can scrub back and forth
  • Creating key-framable spline path in sequencer
About You
  • Bachelor's degree in computer related field or equivalent experience
  • 3+ years experience in Unreal Engine or Unity building games or VR experiences
  • Expertise in UE engine feature sets such as decision tree, collisions, apex, baked lighting, surfacing, animation, sequencer
  • Ability to clearly and effectively communicate design processes, ideas, and choices to our team as well as internal and external clients.
  • An aptitude for collaboration with an array of artistic and technical talents
  • Independent contributor mindset with mínimal need for directions
  • Familiarity with coding in C++, Python

Pay: $20 - $26 per month

Language
  • English (required)
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