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Engine Programmer - Animation (F/M/NB)

Ubisoft Entertainment

Bordeaux

Hybride

EUR 40 000 - 60 000

Plein temps

Hier
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Résumé du poste

A leading video game studio in Bordeaux is looking for an Engine Programmer – Animation to design and implement animation features in their game engine. The role involves collaborating with animation teams and optimizing in-game technologies. Candidates should have a degree related to Computer Science and strong C++ programming skills. This permanent position offers an exciting opportunity to work on unannounced AAA projects in a dynamic and creative environment.

Qualifications

  • Strong programming experience in C++ with understanding of algorithmic logic.
  • Ability to maintain and optimize existing codebases.
  • Good communication skills for collaboration with multidisciplinary teams.

Responsabilités

  • Design and implement animation features in the game engine.
  • Collaborate with animation teams to integrate animation effectively.
  • Program and optimize animation state machines.

Connaissances

C++ programming
C# programming
Python scripting
Video game production knowledge
Animation technology understanding
Memory management principles

Formation

Degree in Computer Science or related field
Description du poste

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

JOB DESCRIPTION

Ubisoft Bordeaux Studio is looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation.

The Engine Programmer - Animation will work within a AAA production team (unannounced project).

This is a critical role, where supporting the engine and animation teams in the creation and delivery of best in class animation is a priority.

Responsibilities:

  • Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python.
  • Collaborate with the animation team, especially the Animation Technical Director, to effectively integrate animation systems into the game while considering creative and technical requirements.
  • Work on the game editor and tools to facilitate the creation and editing of animations, ensuring a smooth and intuitive user experience.
  • Program and optimize animation state machines. Implement, support and manage in-game technologies such as procedural, physics-based & IK solutions.
  • Participate in brainstorming and planning sessions with the development team to discuss technical and creative choices.
  • Monitor ongoing productions, ensuring deadlines and quality standards are met.
  • Collaborate with the R&D team to integrate new technologies and tools into the game engine, facilitating the transition from research to development.
  • Stay up to date with current and future trends in animation technology and solutions.
QUALIFICATIONS
  • Degree in Computer Science, Software Engineering, or a related field, or equivalent experience in video game development.
  • Strong programming experience, particularly in C++, with a deep understanding of memory principles, algorithmic logic, and applied mathematics.
  • Practical knowledge of game engines and production pipelines, with the ability to understand the specific needs and challenges of videogame production.
  • Ability to work with an existing codebase, performing regular maintenance and optimization.
  • Strong communication and collaboration skills, with the ability to work effectively in a multidisciplinary team and exchange ideas with creatives and developers.
  • Ability to work in English to communicate effectively within an international team.
ADDITIONAL INFORMATION
  • Contract: permanent
  • location: Role based in Bordeaux – France

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