¡Activa las notificaciones laborales por email!
Genera un currículum adaptado en cuestión de minutos
Consigue la entrevista y gana más. Más información
A leading mobile game tech company is seeking a senior artist to join their Live games team. The ideal candidate thrives in a fast-paced environment and possesses extensive experience in mobile games, combining artistic skills with product thinking. This position offers competitive compensation and the chance to work on globally renowned games.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote within CET ±3h.
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
You will be joining one of our Live Studios, working on midcore games.
We’re looking for a senior Swiss army knife Artist who is a game maker at heart and who accepts the challenges of working in a fast-paced live game environment. You combine artistic excellence with product thinking and proactive ownership. We’re not looking for someone to wait to be given out tasks - you should take initiative and own it. You code whenever you can too.
Your outputs:
Final assets that plug directly into Unity—implemented, not just designed
Hypotheses and ideas that start from a player’s perspective and monetization lens, not just visual taste
Proposals grounded in game direction, not generic moodboards
Constant small improvements in live games: self-created Asana tasks, tagged team
UI/UX designs challenged, improved, and implemented by you.
You don’t need to be explained what makes a great mobile game; 5+ years in mobile f2p, midcore preferred
You don’t need an Art Director to nurture you: deliver assets that ship with zero or minimal rework
You don’t need a developer to integrate your assets; 3+ years Unity experience, asset implementation & UI assembly
You don’t need to be asked to use AI tools, because you already know them better than most (Uses AI tools across 2D, 3D, and video workflows)
You don’t need an introduction to collaborative software (high proficiency in Figma)
You don’t need to know what extra skills to get to be a killer Artist; you’re interested in animation and willing to grow in it
You are easy to understand and you are a clear communicator in English (B2+)
You get what sells and you are product-minded, proposing ideas grounded in game needs
You are proactive by default
You have felt game-making pain firsthand and you worked directly with a publisher or in a startup-like setting
Nice to have:
Animation or VFX implementation
C# fluency for Unity
Has shipped multiple genres or styles)
Best-in-class compensation
Other benefits according to the country you reside