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Intermediate Platforms Software Engineer (Unreal Engine 5)

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Intermediate Platforms Software Engineer (Unreal Engine 5)
Blackbird Interactive
Vancouver
À distance
CAD 80 000 - 100 000
Plein temps
Il y a 30+ jours

Résumé du poste

A leading game development studio located in Vancouver is seeking an intermediate platforms engineer to join their team. This role focuses on optimizing Unreal Engine 5 games across modern console platforms, ensuring performance and compliance. Ideal candidates will have experience in C++, comfort with console SDKs, and a passion for enhancing workflows. The position supports remote work within Canada with a focus on collaboration and innovation.

Prestations

Four-day work week
Hybrid work options
Collaborative environment

Qualifications

  • 3+ years of experience developing in C++ in Unreal Engine 4/5.
  • Experience shipping at least one console title using Unreal Engine.
  • Familiarity with TRC/XR submission processes.

Responsabilités

  • Integrate and maintain UE5 features across console platforms.
  • Own automated packaging, deployment, and validation of builds.
  • Profile and tune performance to meet platform-specific targets.

Connaissances

C++ programming
Unreal Engine 4/5
Console platform SDKs
Performance optimization
Cross-platform development

Formation

BSc in Computer Science or related field

Outils

Perforce
Git
Jenkins
Description du poste

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations, across multiple platforms and genres.

In 2022, we rolled out a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You’ll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle
  • Platform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Certification & Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
  • Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
  • Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.
You’ll Thrive Here If You
  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems from concept to ship.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.
Bonus XP
  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi-platform or cross-gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.
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* Le salaire de référence se base sur les salaires cibles des leaders du marché dans leurs secteurs correspondants. Il vise à servir de guide pour aider les membres Premium à évaluer les postes vacants et contribuer aux négociations salariales. Le salaire de référence n’est pas fourni directement par l’entreprise et peut pourrait être beaucoup plus élevé ou plus bas.

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