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UI Technical Designer (Contract)

Kabam

Vancouver

On-site

CAD 70,000 - 90,000

Full time

Yesterday
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Job summary

A leading game development company based in Metro Vancouver is seeking a passionate User Interface Technical Designer to implement and animate UI systems in their game engine. You will collaborate closely with UX designers and UI artists to translate design concepts into functional and visually appealing interfaces. The ideal candidate will have at least 2 years of relevant experience and a strong understanding of motion graphics, real-time engines, and UI best practices, contributing to exciting and satisfying user interactions in games.

Benefits

Diverse and inclusive workplace
Opportunities for professional growth and development

Qualifications

  • 2+ years of experience as a User Interface Technical Designer or similar role.
  • Solid understanding of Motion Graphics and Interaction Design.
  • Experience with real-time engines like Unity or Unreal.

Responsibilities

  • Implement and optimize UI systems in the game engine.
  • Collaborate with UI artists and UX designers.
  • Define and maintain UI standards and technical workflows.

Skills

Motion Graphics
Timeline-based animation tools
Prototyping shaders
C#
3D tools (Maya, 3DS Max)

Education

Education in Interaction Design, Art, Software Engineering or equivalent

Tools

Unity
Unreal Engine
NGUI framework
Job description

At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in…

As a User Interface Technical Designer, you are responsible for implementing, animating, and optimizing UI systems in the game engine. You partner with UX designers and UI artists to translate layouts, motion intent, and visual style into functional, performant, and player-facing UI. You ensure a high visual quality bar in the engine, manage UI performance and scalability, and use animation, scripting, and VFX to bring interfaces to life. You help define and maintain UI standards, pipelines, and technical workflows across the project.

You can expect to be responsible for:
  • Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team’s ideas.
  • Work with a multidisciplinary team of designers, artists, programmers, and producers to create exciting moments, celebrations, and satisfying interactions for the user interface.
  • Setup UI and menu elements feedback, behavior, and animations.
  • Work with and implement industry leading techniques for motion graphics and vfx in mobile games and improve internal tools and structure.
  • Collaborate with engineers, game designers, UX designers, and production to define technical requirements.
  • Identify gaps in designs and technical constraints.
  • Supports creative and technical solutions/iteration.
  • Maintain best practices and keep control of asset integration in respects to our technical constraints and optimization guidelines.
Your background includes:
  • Qualifications
  • Education background in Interaction Design, Art, Software Engineering, or equivalent work experience.
  • Experience
  • 2+ years of experience as a professional User Interface Technical Designer, VFX Artist, Technical Motion Designer.
  • Strong understanding of Motion Graphics and how it relates to Interaction Design.
  • A portfolio demonstrating effective solutions for visual and technical problems.
  • Solid understanding of timeline based animation tools.
  • Experience with real-time engines (e.g. Unity, Unreal).
  • Contributes to creative and technical solutions.
  • Proven track record of working independently and collaboratively in a dynamic team setting.
  • Knowledge of UI technical best practices (on Console, PC, or Mobile).
  • Excellent interpersonal, verbal, and written communication skills.
  • Ability to prototype shaders.
  • Experience in writing tools for UI.
  • Nice to haves
  • Experience with Unity GUI or NGUI framework
  • Solid understanding of C#
  • Experience with 3D tools (example: Maya, 3DS Max, etc…)
  • Experience with Design Systems

Excited by this opportunity? Kabam is dedicated to growing our diverse and inclusive workforce, so if your past experience doesn’t perfectly match the listed requirements we encourage you to apply anyways - you could be a great fit for this or other positions.

We invite you to apply now and start the conversation with us. Together, we can create and support some of the best games ever made and entertain the world!

About Kabam

Kabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high-quality graphics, next-generation technology, and revolutionary gameplay to players around the world.

Kabam’s games, Marvel Contest of Champions, Shop Titans, and more have generated hundreds of millions of downloads and have received multiple awards including Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal and Charlottetown in Canada, Los Angeles and San Francisco in the United States, and in Seoul, South Korea. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.

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