Overview
rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support the goal of AAA fidelity.
- Liaise with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in collaboration with other teams.
- Profile, optimise existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
Knowledge, Skills & Experience
- Proven Experience in graphics programming.
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5; rendering pipeline would be advantageous.
- An eye for aesthetics – the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
- Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases with tenure.