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Senior Lead Network Programmer - Beyond Good & Evil 2 - (M/F/NB)

Ubisoft Entertainment

Montpellier

Hybride

EUR 50 000 - 70 000

Plein temps

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Résumé du poste

A leading gaming studio in Montpellier is seeking a Senior Lead Network Programmer to ensure the performance and evolution of the network architecture for Beyond Good & Evil 2. In this role, you will optimize network code, support internal teams, and supervise junior developers. The ideal candidate will have extensive C++ experience and solid knowledge of network APIs. This position offers the possibility of remote work for two days a week.

Responsabilités

  • Ensure performance and proper functioning of network architecture.
  • Perform in-depth analysis of server or client code.
  • Fix platform-specific issues across multiple systems.
  • Optimize network code for bandwidth and latency.
  • Provide support on cloud server monitoring tools.

Connaissances

Excellent command of C++
Solid knowledge of network APIs
Expertise in network replication within game engines
Strong understanding of network optimization
Proficiency in the network architecture of a game engine
Good understanding of other game engines
Ability to technically supervise a team
Strong autonomy and initiative
Excellent communication skills
Strong estimation and workload management
Long-term vision and commitment
Description du poste
Senior Lead Network Programmer - Beyond Good & Evil 2 - (M/F/NB)

Ubisoft is a global leader in gaming with teams across the world creating original and
memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey and help us create
the unknown!

JOB DESCRIPTION

Under the supervision of the Team Lead Engine, you will be a major player for the proper functioning, maintenance, and evolution of the network architecture of Beyond Good & Evil 2. You will ensure performance, in-game data replication, and provide close support to internal teams. You will also contribute to the technical supervision of the Network team.

What you will do

  • CPU and memory performance of our clients and servers;
  • Perform in-depth analysis of server or client code to determine the necessary changes to support the player count defined for the game;
  • Fix platform-specific issues (PS5, Xbox Series, Linux, PC);
  • Optimize network code to reduce bandwidth usage and minimize latency between clients;
  • Provide support on tools to monitor our cloud servers;

Your future work environment

You will work under the supervision of the Team Lead Engine and alongside several other Technical Directors and domain experts.

You will also collaborate closely with the Gameplay Programming, Engine, and Online teams.

QUALIFICATIONS

What we’re looking for:

Key skills for this role

  • Excellent command of C++;
  • Solid knowledge of network APIs;
  • Expertise in network replication within game engines;
  • Strong understanding of network optimization and real-time performance;
  • Proficiency in the network architecture of a game engine;
  • Good understanding of other game engines;
  • Ability to technically supervise a team;
  • Strong autonomy and initiative, able to quickly take ownership of topics, propose solutions, and drive progress without constant oversight;
  • Excellent communication skills to interact and collaborate effectively with GPP, Engine, Online, and other teams;
  • Strong estimation and workload management abilities;
  • Long-term vision and commitment to continuous improvement of the architecture.

Recruitment process

Application review

Quick pre-screen (max. 30 min, phone)

Interview 1: Discovery (1h, video)

Interview 2: Technical (1h, video)

Start date: As soon as possible

Remote work: 2 days of remote work per week

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