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Lead Technical Artist ( F H NB) AAA Project

Ubisoft

Saint-Mandé

Hybride

EUR 60 000 - 80 000

Plein temps

Il y a 16 jours

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Résumé du poste

A leading game development company is seeking a Lead Technical Artist in Saint-Mandé to shape the technical art direction and pipeline for innovative game projects. You will lead a team, oversee the production pipeline, and collaborate closely with art and engineering teams. The ideal candidate has extensive experience in game development, proficiency in scripting languages like Python and C#, and a passion for enhancing workflows while driving creativity. This position offers numerous perks including profit sharing and hybrid work options.

Prestations

Profit Sharing
Yearly Company Saving Plan
25 paid time off
12 additional paid days off
50% of Navigo pass
Lunch vouchers
Healthcare for you and your family
Gym available in the building

Qualifications

  • Proven experience in video or mobile game development with a strong portfolio of shipped titles.
  • Prior leadership or mentorship experience in a technical art role.
  • Understanding of production pipelines and tools.

Responsabilités

  • Architect and oversee the production pipeline ensuring seamless asset flow.
  • Lead the design and development of custom tools and scripts.
  • Act as the primary liaison between art and engineering teams.
  • Supervise asset integration and optimization ensuring consistency.
  • Continuously assess and refine workflows to improve efficiency.
  • Manage and mentor a team of technical artists.

Connaissances

Python
C#
Unreal Engine
Unity
Analytical skills
Leadership

Outils

Maya
Houdini
Description du poste

As a Lead Technical Artist you will play a pivotal role in shaping the technical art direction and pipeline of our game development projects. Youll lead a team of technical artists collaborate closely with art and engineering leadership and ensure that our tools workflows and asset integration processes are efficient scalable and aligned with the creative vision. This is a strategic and hands-on role for someone passionate about empowering teams and driving innovation in game production.

Pipeline Leadership
  • Architect and oversee the production pipeline ensuring seamless asset flow from concept to implementation.
  • Identify bottlenecks and proactively implement scalable solutions across multiple projects.
Tool Development & Innovation
  • Lead the design and development of custom tools and scripts to automate workflows and improve productivity.
  • Evaluate and integrate new technologies and techniques to future‑prove the pipeline.
Cross-Disciplinary Collaboration
  • Act as the primary liaison between art UI design and engineering teams.
  • Translate creative needs into technical solutions and ensure smooth communication across departments.
Asset Oversight
  • Supervise asset integration and optimization ensuring consistency performance and version control.
  • Define best practices for asset management and enforce technical standards.
Process Optimization
  • Continuously assess and refine workflows to improve efficiency and reduce errors.
  • Mentor team members in technical best practices and pipeline usage.
Team Leadership
  • Manage and mentor a team of technical artists fostering growth and collaboration.
  • Provide guidance performance feedback and support career development.
Qualifications
  • Proven experience in video or mobile game development with a strong portfolio of shipped titles.
  • Prior leadership or mentorship experience in a technical art role.
  • Expert in Python C# or similar scripting languages.
  • Expertise in Unreal Engine or Unity.
  • Understanding of production pipelines and tools such as Maya Houdini is a plus.
  • Excellent interpersonal and leadership skills to guide teams and influence cross‑functional collaboration.
  • Ability to communicate complex technical concepts to non‑technical stakeholders.
  • Strong analytical skills and a proactive mindset for solving production challenges.
  • Passion for improving workflows and supporting creative excellence.
Ubisoft Perks

Profit Sharing Yearly Company Saving Plan. 25 paid time off 12 additional paid days off. 50% of your Navigo pass is paid by the company lunch vouchers (9 / day) healthcare for you and your family and lots of Ubisoft additional perks. Maternity leaves of 20 weeks paternity / co‑parental leaves of 7 weeks. Our brand‑new office is located in Saint Mandé (Metro line 1 Saint Mandé station). Gym available in the building. We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work‑life balance.

Recruitment Process

45min; remote First conversation with a Talent Acquisition Specialist
60min; remote Interview with Manager
30min; remote Interview with key stakeholder

Ubisoft offers the same job opportunities to all without any distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.

Remote Work : No
Employment Type : Full‑time

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