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A leading gaming company in France is looking for a backend software engineer to lead the design and implementation of C++ core systems for its AI event detection pipeline. You will be responsible for building scalable architectures for audio and computer vision processing, maintaining code standards, and optimizing performance across over 3000 games. The ideal candidate should have expertise in modern C++, low-latency system design, and a strong background in machine learning and computer vision.
Leads backend and low-level software engineering for the Razer AI event detection pipeline. Designs and implements the C++ core systems enabling deterministic game event capture, multimodal model integration, and SDK deployment. Builds scalable architecture for the CV / audio processing pipeline, dataset ingestion, and model training automation. Maintains technical coherence across all deliverables. Guides code standards, review processes, and system performance optimization. Directly oversees infrastructure scalability for training and deploying models across 3000+ games. Acts as principal technical authority on software design and implementation.
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