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Lead Software Engineer

Razer

France

Sur place

EUR 50 000 - 80 000

Plein temps

Il y a 11 jours

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Résumé du poste

A leading gaming company in France is looking for a backend software engineer to lead the design and implementation of C++ core systems for its AI event detection pipeline. You will be responsible for building scalable architectures for audio and computer vision processing, maintaining code standards, and optimizing performance across over 3000 games. The ideal candidate should have expertise in modern C++, low-latency system design, and a strong background in machine learning and computer vision.

Qualifications

  • Expert in modern C++ (C++17 or later), with experience in multithreading.
  • Proficiency in designing low-latency systems.
  • Strong background in computer vision and ML model integration.

Responsabilités

  • Leads software design for in-game event detection and SDK integration.
  • Build and maintain audio processing and computer vision pipelines.
  • Supervise C++ development practices and performance standards.

Connaissances

Modern C++ knowledge
Multithreading
Performance tuning
Computer vision
Machine Learning model integration
Data pipeline orchestration
Description du poste
Job Responsibilities

Leads backend and low-level software engineering for the Razer AI event detection pipeline. Designs and implements the C++ core systems enabling deterministic game event capture, multimodal model integration, and SDK deployment. Builds scalable architecture for the CV / audio processing pipeline, dataset ingestion, and model training automation. Maintains technical coherence across all deliverables. Guides code standards, review processes, and system performance optimization. Directly oversees infrastructure scalability for training and deploying models across 3000+ games. Acts as principal technical authority on software design and implementation.

  • Lead software design for deterministic in-game event detection, video capture, and SDK integration.
  • Build and maintain computer vision and audio processing pipelines.
  • Develop infrastructure for dataset ingestion and multimodal model training.
  • Supervise C++ development practices and enforce performance standards.
  • Coordinate scaling architecture for training and deployment of 3000+ game models.
  • Drive optimization, maintainability, and extensibility of the entire software stack.
Competencies
  • Expert-level technical direction and architectural judgment.
  • System performance optimization and scalability management.
  • Mentorship and code governance within an engineering team.
  • Deep understanding of data pipeline orchestration and AI integration.
Pre-Requisites
  • Expert in modern C++ (C++17 or later), multithreading, and performance tuning.
  • Proficiency in low-latency system design and GPU-based computation.
  • Strong background in computer vision, ML model integration, or data pipelines.
  • Experience in SDK / API development for third-party integration.
  • Familiarity with Windows gaming environments and capture APIs.
  • Experience with CI / CD pipelines and software reliability engineering.

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