Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar : The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.
About the role :
- Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.
- Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;
- Follow guidance from the Program / s creative and technical leaders to realize the Directors vision.
- Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering.
- Create, revise and maintain digital character assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.
- Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques.
- Have solid knowledge of digital sculpting in Z-brush and / or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
- Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness.
- Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required.
- Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery.
About you :
- Senior level candidates with production experience in animated features / animated episodic; (7+ yrs)(NOT live action) ;
- Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;
- Demo reels focusing on character andmodelling;
- Experience in Houdini procedural modelling preferred;
- Solid knowledge of digital sculpting in Z-brush and / or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
- Ability to constructing the shapes of 3D digital environmentsand / or prop models in Maya, with a strong working knowledge of UV layout techniques.
- Solid knowledge of modelling and rigging workflows.
- Ability to consistently meet deadlines.
- Solid experience and understanding of Maya in a production based environment.
- Good sense of traditional anatomy and proportion.
- Excellent communication skills and willingness to share information in a team environment.
- Ability to take direction and be flexible and responsive to change.
- Ability to work independently as well as under direct supervision.
- A passion for modelling and ability to work in a collaborative team environment.
Specific requirement :
- Valid work permit for Spain.
Why work with us?
- We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
- We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
- We offer hybrid working mode, with two days remote a week.
- If you love dogs as much as we do, you can bring them to work!
- Career development is important to us so we offer training and support opportunities whenever possible.
- We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
- Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
Flying Bark Productions is proud to be an Equal Opportunity Employer.