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Senior Game Designer â Rayman Brand

Ubisoft

Milano

Ibrido

EUR 50.000 - 70.000

Tempo pieno

Oggi
Candidati tra i primi

Descrizione del lavoro

A prominent video game company in Milan seeks a Senior Game Designer to work on the Rayman brand. Responsibilities include designing and prototyping game systems, collaborating with teams, and ensuring gameplay is engaging. The ideal candidate has robust experience in the gaming industry and proficiency in scripting with game engines like Unity and Unreal. This position promotes hybrid work, requiring on-site presence at least 3 days a week.

Competenze

  • 2+ titles shipped in game design, strong interest in video games.
  • Experience in prototype and scripting with game engines.
  • Comfortable in both conceptual and practical aspects of game design.

Mansioni

  • Pitch design and prototype core game systems.
  • Implement approved designs, maintain design documentation.
  • Collaborate with the team to balance gameplay systems.

Conoscenze

Game Design expertise
Scripting proficiency
UX sensibility
Interpersonal skills
Time management
Problem-solving skills
English proficiency

Strumenti

Unity
Unreal Engine
Maya
Microsoft Office
Descrizione del lavoro
Overview

Ubisoft Milan is looking for a Senior Game Designer who will work on the Rayman brand.

The ideal candidate has a proven and solid experience as Game Designer in the videogame industry with in-depth understanding of how to define prototype and implement game systems within the scope of the project and following the Game direction making sure to capture the gameplay feel while still being fun and accessible.

A strong UX sensibility or professional experience is recommended.

Responsibilities
  • Pitch design and prototype core game systems.
  • Responsible for implementing approved designs within the editor.
  • Create and maintain design documentation including feature specification and implementation guidelines.
  • Contribute to the handling gameplay and mechanics setup including data creation.
  • Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems.
  • Prioritize and meet deadlines document and communicate progress participate in design meetings.
  • Implement balance and bug fix gameplay features overseeing them from concept to final implementation.
Qualifications
  • Previous experience as Game Designer in the videogame industry (at least 2 titles shipped).
  • Proven experience in scripting and prototyping with videogame engines (Unity Unreal etc.).
  • Must have passion knowledge and a strong interest in a wide range of video games.
  • Demonstrated ability to effectively document original ideas and concepts.
  • Strong UX sensibility.
  • Comfortable with both conceptual and practical aspects of game design.
  • Deep knowledge of rules and mechanics of gameplay.
  • Strong creative skills and ability to analyze with critical judgment gameplay systems.
  • Excellent understanding of player data analysis.
  • Strong interpersonal skills - able to interact with team members of different disciplines.
  • Task driven good time management and problem-solving skills as well as strong analysis and communication.
  • Proficient in English both spoken and written.
  • Working knowledge of all Microsoft Office applications.
As a bonus
  • Experience as UX Designer.
  • Strong technical background in programming or scripting.
  • Experience as Level Designer.
  • Experience with 3D softwares and level building tools.
  • Familiarity with scrum and Rational Game Design methodology.
Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures perspectives skills and experiences within our workforce. We strongly encourage people of different backgrounds women LGBTQ individuals people with disabilities members of ethnic minorities and other legally protected individuals to apply.

To all applicants kindly send us also your CV and portfolio with a breakdown of your best work showcasing your skills.

The position is based in Assago (MIlan - Italy) and requires working onsite for at least 3 days per week.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

All your information will be kept confidential according to EEO guidelines.

Remote Work: No

Employment Type: Full-time

Key Skills

Mechanical Design,Computer Graphics,GD&T,Root cause Analysis,CAD,Mechanical Knowledge,Creo,Lua,Unreal Engine,Maya,Project Engineering,Unity

Experience

years

Vacancy

1

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