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Staff 2D UI Artist

Staff 2D UI Artist
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Großbritannien
Remote
GBP 30.000 - 50.000
Ich möchte über neue Stellenangebote in Winchester benachrichtigt werden.

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Staff 2D UI Artist

Fortis Games
Großbritannien
GBP 30.000 - 50.000
Jobbeschreibung

Who we are

At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.

We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the role

As a Staff Game Artist, you will partner closely with the Art Director and play a key role in building a thriving team culture in which artists can flourish.

You'll be a versatile generalist, comfortable navigating the full spectrum of game art, from rapid prototyping to live game development. You'll be a proactive, solution-oriented artist capable of jumping in, being creative, and "putting things together" with a high degree of autonomy.

This role requires a strong focus on UI art, with additional skills in motion design, VFX, and animation being a significant advantage. You'll work cross-functionally, ensuring high-quality, stylized game art assets are created on time and in accordance with the established art style, whether working on a new feature or iterating on an existing one.

Key Responsibilities:
  • Create high-quality 2D and UI art assets that align with the project's visual style and technical requirements.
  • Work across UI, concept art, and light production tasks, demonstrating a generalist mindset.
  • Be highly autonomous, creative, and solution-oriented, able to find and implement art solutions without extensive direction.
  • Comfortably contributes to rapid prototyping initiatives, helping quickly visualize and test new features and ideas.
  • Adapt art assets for live game environments, understanding the iterative nature and technical constraints of ongoing development.
  • Collaborate closely with the Art Director and other disciplines to understand art needs and ensure cohesive integration.
  • Assist in creating and adhering to Art and UI Style Guides to ensure visual consistency throughout the product.
  • Periodically create benchmark and example assets to serve as a reference for the art team.
  • Proactively identify and help resolve production-level art issues to ensure efficient operations.
  • Support the overall art pipeline, contributing to the creation of streamlined processes and workflows.
What You’ll Achieve
  • A strong visual identity and consistent UI language that elevates player engagement and supports gameplay across new and existing features.
  • High-quality UI and 2D assets that are both visually appealing and performant across mobile platforms and live environments.
  • Cross-functional impact by bridging UI design with motion, VFX, and animation to enhance feedback, clarity, and delight throughout the player journey.
  • Tools, systems, and workflows that help other artists work more efficiently and enable faster iteration in live game settings.
  • Creative solutions that address design and production challenges with flexibility and minimal oversight.
  • Benchmark-quality assets that serve as style and execution references for both internal and external artists.
  • UI style guides and visual documentation that ensure cohesion and scalability as the game evolves.
  • Strong mentorship and knowledge-sharing across the art team, raising the quality bar and supporting a healthy, collaborative art culture.
What You’ll Need to be Successful
  • Proven experience as a Game Artist or 2D/UI Artist in the gaming industry, particularly in mobile-style production environments.
  • Strong portfolio demonstrating expertise in UI art and 2D generalist skills.
  • Proficiency with standard 2D tools such as Photoshop and Illustrator,.
  • Skilled in drawing, illustration, art fundamentals, and visual design.
  • Strong understanding of real-time engines, particularly Unity.
  • Ability to work with a high degree of autonomy, embracing a solution-oriented and creative approach.
  • Excellent written and verbal communication skills, capable of clear communication across teams and disciplines.
  • Willingness to learn and share new software, tools, and technologies.
  • Strong attention to detail and commitment to quality.
  • Understanding of game production and art processes.

Why join us

There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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* Der Gehaltsbenchmark wird auf Basis der Zielgehälter bei führenden Unternehmen in der jeweiligen Branche ermittelt und dient Premium-Nutzer:innen als Richtlinie zur Bewertung offener Positionen und als Orientierungshilfe bei Gehaltsverhandlungen. Der Gehaltsbenchmark wird nicht direkt vom Unternehmen angegeben. Er kann deutlich über bzw. unter diesem Wert liegen.

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