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A leading 3D content technology firm in Greater London seeks an experienced Senior Software Engineer to develop and optimize the 3D asset processing and rendering infrastructure. The role requires strong skills in C++ and Python, along with a passion for 3D graphics and rendering. You will work on a cutting-edge product that is transforming how photorealistic assets are created, collaborating with cross-functional teams to ensure high-performance delivery. Competitive salary, equity, and hybrid working options are offered.
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines
London preferred | Full-time | Visa sponsorship available
From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution available.
At M-XR, our mission is to democratize the creation of high-quality 3D assets and empower brands, studios, and creators to build infinite photo-real 3D experiences. Our proprietary technology Marso allows anyone to capture real-world objects into production-ready photorealistic digital twins with unmatched material (PBR) accuracy - enabling the first real-world PBR capture pipeline that can operate anywhere. Marso is trusted by the most demanding studios in film and gaming.
We see the future of 3D as AI-assisted, and we’re building the tech to make that happen. We are creating the world’s highest quality and most comprehensive 3D-PBR data-set and training the next generation of AI models to assist artist workflows.
See the result yourself Passcode: scaneverything
We are looking for a Senior Software Engineer to own the 3D asset processing and rendering infrastructure in Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering,, backend connectivity, to Windows releases.
At M-XR we developed Marso Measure as a way to capture real-world PBR material data alongside conventional photogrammetry from simple flash photography. Marso is now actively being used by leading studios, brands & museums to digitize previously unobtainable assets at scale. This gives us one of the most unique and physically accurate 3D datasets in the world and with this data we are developing frontier AI models that will enable new ways to create physically realistic content - at high fidelity and scale.
You will be a central part of the core engineering team at a scaling start-up that is re-imagining how content is created for photo-real AAA games and real-time experiences. This role is perfect for a C++ and Python expert that is passionate about 3D graphics, real-time rendering, and VFX/game workflows and wants to work at a startup connecting frontier AI to 3D asset creation.
You’ll work as part of the core team establishing Marso Measure as the industry standard for material capture in photogrammetry.
We look forward to your application!
Best,
M-XR Team