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Environment Artist

Kinetic Games

Southampton

Hybrid

GBP 30,000 - 40,000

Full time

Today
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Job summary

A growing game studio in Southampton is seeking an Environment Artist to create immersive game environments. You will collaborate with a small, passionate team to produce high-quality assets while contributing to a fun and creative atmosphere. Ideal candidates will have 3-4 years of experience, strong skills in 3D asset creation, and a knowledge of industry trends. This hybrid role includes opportunities for professional growth and participation in exciting industry events.

Benefits

Weekly free team lunches
Regular social events
Flexible working options
Flextime
Opportunities to travel to industry events
Relocation package
Employee of the Month vouchers
Training & Development Budget
30 days holiday
Christmas studio shutdown

Qualifications

  • 3–4 years of experience in the games industry or related field.
  • Strong communication and interpersonal skills.
  • Ability to work collaboratively within a team.

Responsibilities

  • Create high-quality, performance-efficient assets for games.
  • Maintain visual quality and consistency across environments.
  • Take ownership of environment areas from blockout to final implementation.

Skills

3D asset creation
Substance Designer
Substance Painter
Team collaboration
Composition knowledge
Modular asset creation
JIRA
Version control systems
Job description

We’re an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we’re looking for someone equally enthusiastic about games to join our growing team.

We’re a small, friendly team that values creativity, openness, and personal growth. Whether you’re helping various departments or talking about your favourite horror game, you’ll be part of a supportive environment where passion and curiosity are celebrated. You’ll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.

About the role:

As an Environment Artist, you will play an important role in creating the environments our players explore. You’ll work closely with other artists, designers, and the wider development team to deliver high-quality, performant environment assets while continuing to grow your craft and technical expertise. This role is hybrid at our offices in Southampton.

Your responsibilities will include:
  • Create high-quality, performance-efficient assets for levels, collaborating closely with other artists and designers.
  • Help maintain visual consistency and quality across environments by working within established art direction and pipelines.
  • Create and refine Substance assets, textures, materials, and 3D props, contributing to both hero assets and modular environment sets.
  • Take ownership of specific environment areas or asset sets from blockout through to final implementation.
  • Participate in creative discussions, provide regular progress updates, and respond constructively to feedback.
  • Support junior artists where appropriate and contribute to knowledge sharing within the art team.
  • Contribute to ongoing refinement and improvement of workflows, tools, and visual quality across the art department.
Requirements:
  • Highly knowledgeable using a 3D package of your choice to create high quality assets.
  • Strong experience using Substance Designer and Substance Painter.
  • Good communication and interpersonal skills.
  • A collaborative mindset with the ability to work effectively within a team.
  • A solid understanding of current industry trends, tools, and workflows.
  • Strong knowledge of composition, including spatial relationships, colour, form, and style.
  • Good understanding of modular and hero asset creation pipelines.
  • Experience using JIRA or similar project management tools.
  • Experience with version control systems such as Git, Perforce, or Plastic.
  • Approximately 3–4 years of professional experience within the games industry or a related field, with at least one shipped title or equivalent production experience.
Nice to Have:

Experience creating or working with shaders in Unity using the Universal Render Pipeline.

Proven experience working with the Unity engine in a production environment.

🌍 Remote working – with occasional travel to our Southampton office and other locations as required.

🍽️ Weekly free team lunches – good food, great company!

🎉 Regular social events – we love bringing our teams together!

🏠 Hybrid & flexible working options

🕓 Flextime – because life doesn’t always fit 9–5

✈️ Opportunities to travel to amazing industry events like GDC, Gamescom, TwitchCon (EU & US), EGX & Develop:Brighton

📦 Relocation package to help you settle in

🏅 Employee of the Month vouchers

🎓 Training & Development Budget – invest in your growth with courses, conferences & learning resources

🎂 30 days holiday, including your birthday and a dedicated wellbeing day

🎄 Christmas studio shutdown – enjoy the holidays, on us!

The pay range for this role is:

30,000 - 40,000 GBP per year (Hybrid (Southampton, England, GB))

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