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A leading video game company is seeking a Technical Lead Network Programmer to enhance the network architecture for their upcoming game. The ideal candidate excels in C++, has extensive knowledge of network APIs, and is skilled in performance optimization. You will work closely with various technical teams to ensure seamless gameplay experience and significantly contribute to the architecture's evolution. This role offers a hybrid working model and includes a comprehensive recruitment process.
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Under the supervision of the Technical Director Programming, you will be responsible for the proper functioning, maintenance, and evolution of the network architecture of Beyond Good & Evil 2. You will ensure performance, in-game data replication, and provide close support to internal teams. You will also contribute to the technical supervision of the Network team.
What you will do
Your future work environment
You will work under the supervision of the Technical Director Programming and alongside several other Technical Directors and domain experts. You will also collaborate closely with the Gameplay Programming, Engine, and Online teams.
What we’re looking for:
Recruitment process
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
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Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
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