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Technical Artist - (Tool & Art Pipeline) (W/M/NB)

Ubisoft

Saint-Mandé

Hybride

EUR 40 000 - 60 000

Plein temps

Il y a 11 jours

Résumé du poste

A leading video game company in Saint-Mandé is seeking a Technical Artist to streamline the production pipeline and develop custom tools for artists. You will bridge the gap between artistic and technical teams, ensuring efficient workflows and communication. The ideal candidate is proficient in scripting languages and has experience with major production tools. This role offers a hybrid work model and comprehensive employee benefits, making it a fantastic opportunity for creative professionals.

Prestations

Profit Sharing
Yearly company saving plan
25 paid time off
12 additional paid days off
50% of transportation pass paid by company
Lunch vouchers (9 / day)
Healthcare for you and your family
Gym available in the building
Maternity leave of 20 weeks
Paternity/co-parental leave of 7 weeks

Qualifications

  • Proficient in Python, MEL or similar scripting languages.
  • Solid knowledge of production pipelines and workflows.
  • Experience with Autodesk Maya, Houdini, Unreal Engine, Unity.

Responsabilités

  • Design, implement and optimize the production pipeline.
  • Build and maintain custom tools and scripts.
  • Work closely with artists, animators, and developers.
  • Oversee asset management and integration.
  • Continuously assess current workflows and suggest improvements.

Connaissances

Python
MEL
Autodesk Maya
Houdini
Unreal Engine
Unity
Communication skills
Troubleshooting
Description du poste
Overview

As a Technical Artist youll focus on crafting and maintaining the tools that keep our team working efficiently. Youll be the bridge between the art and technical teams ensuring our pipeline is optimized for the creative process while enabling the tech side to deliver on the vision. If you are passionate about streamlining workflows automating tasks and collaborating closely with other creatives this is the perfect opportunity for you.

Responsibilities
  • Streamline the Production Pipeline: Design, implement and optimize the production pipeline to ensure seamless flow of assets from art creation to integration, enhancing team efficiency and productivity.
  • Develop Tools for the Future: Build and maintain custom tools and scripts that automate tedious repetitive tasks, freeing up our artists to focus on their creativity and innovation.
  • Enhance Collaboration: Work closely with artists, animators and developers to understand their needs, creating tools that enable smooth communication and faster production. Youll ensure that creative content can easily be integrated into the game without technical setbacks.
  • Manage Assets: Oversee asset management and integration, ensuring that all assets are optimized correctly, versioned and efficiently managed throughout the entire production process.
  • Optimize Processes: Continuously assess current workflows and suggest improvements, ensuring faster and smoother asset integration while minimizing errors and enhancing consistency.
Qualifications
  • Technical Expertise: Proficient in Python, MEL or similar scripting languages with solid knowledge of production pipelines and workflows. Experience with tools like Autodesk Maya, Houdini, Unreal Engine or Unity is a must.
  • Collaboration Skills: Strong communication skills to work effectively with both artistic and technical teams. Youll be a key partner in bridging the gap between the two.
  • Problem-Solving Mindset: Excellent troubleshooting abilities. You thrive when solving complex issues and ensuring the production process remains efficient and seamless.
  • Creative Passion: A genuine passion for video games and a deep understanding of the challenges artists face. Youre excited about improving workflows and supporting creativity in game development.
Additional Information

Ubisofts perks

Profit Sharing, yearly company saving plan. 25 paid time off, 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9 / day), healthcare for you and your family and lots of Ubisoft additional perks. Maternity leaves of 20 weeks, paternity / co-parental leaves of 7 weeks.

Our office is located in Saint Mand (Metro line 1 Saint Mand station). Gym available in the building. According to Ubisofts hybrid work model our flexible work policy includes a minimum of 3 days a week in our Saint-Mand office and the remaining 2 days working from home.

Recruitment process

60 minutes: interview with the Technical Director Programming (manager of the role)

60 minutes: interview with members of the team.

Additional Information

Ubisoft offers the same job opportunities to all without any distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.

Remote Work: Employment Type: Full-time

Key Skills

3ds Max, Computer Graphics, Perforce, Zbrush, Unreal Engine, Maya, Painting, Teaching, Adobe Photoshop, Digital Art, Music Therapy, Unity

Experience: years

Vacancy: 1

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