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Senior Character Artist 3D MFNB BGE2

Ubisoft

Montpellier

Sur place

EUR 35 000 - 50 000

Plein temps

Hier
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Résumé du poste

A major video game company in Montpellier seeks a skilled Character Artist to design and produce 3D character assets for a highly anticipated title. The role involves collaborating with various teams to achieve high-quality visuals and supporting junior artists. Ideal candidates will have experience with character production in video games and a strong artistic portfolio showcasing their skills. Join a passionate team focused on bringing unique characters to life in a captivating narrative environment.

Qualifications

  • Several years of experience producing video game characters.
  • Experience with open-world or narrative games.
  • Strong portfolio demonstrating anatomical knowledge.

Responsabilités

  • Design, produce, and optimize 3D character assets.
  • Collaborate with other teams to improve workflows.
  • Contribute to the creation of asset libraries.

Connaissances

Experience producing video game characters
Understanding of artistic vision
Ability to work with stylized realism
Mastery of ZBrush, Maya, Marvelous Designer

Outils

ZBrush
Maya
Substance
Description du poste

Beyond Good & Evil 2 is an action‑adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Powered by the proprietary Voyager engine, Beyond Good & Evil 2 offers a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover solo or with friends.

Why we need you

Within the BG&E2 Character team you will be responsible for creating the project’s characters. From the Art Director’s brief to integrating your work into the game your skills will help support gameplay and narrative needs, contributing to building the game’s universe.

Missions

Design, produce, and optimize 3D character assets that meet artistic, technical, and narrative requirements for a large player‑facing title.

What you will do
  • Understand and interpret concept art and propose creative solutions to artistic challenges.
  • Create complete assets for human and hybrid avatars: anatomies, costumes, gear:
    • Produce 3D models, sculpts, and low‑res models (anatomy, facial features, outfits, haircuts, accessories, equipment, etc.)
    • Bake and texture creation.
    • In‑game material setup.
  • Add strong visual storytelling: materials, organic details, scars, etc.
  • Collaborate with Riggers, Animators, Materials, and Tech Artists to meet in‑game quality goals and improve workflows.
  • Optimize assets to meet technical budgets.
  • Contribute to the creation of the Character team’s asset libraries.
  • Contribute to quality benchmarking and enrich the project’s visual bible.
  • Support junior or freelance artists to maintain a consistent quality level.
Qualifications

An experienced, reliable, autonomous, and curious character artist with a passion for bringing game characters to life with a strong and varied artistic identity.

Key skills for this role
  • Several years of experience producing video game characters.
  • Experience on an open‑world or narrative game with a strong artistic vision.
  • Portfolio showing anatomical knowledge, form, visual storytelling, and material craftsmanship.
  • Film/VFX profiles welcomed if familiar with real‑time production.
Artistic skills & Craftsmanship
  • Adapt to a complex art direction: stylized realism, pirate, sci‑fi universe—the DNA of BG&E2.
  • Translate a 2D concept into 3D assets from main heroes to background NPCs.
  • Understand proportion, harmony, and readable silhouettes for a TPS game.
  • Master ZBrush, Maya, Marvelous Designer, Substance (Painter/Designer).
  • Know the technologies and pipelines related to character creation for video games (scans, photogrammetry, groom, hair cards, FACS, shaders, topology, etc.).
Reliability & Ownership
  • Invest time wisely: balance quality vs. optimization.
  • Deliver within production timelines and project constraints.
  • Push the quality of assets all the way to their in‑game context.
  • Optimize and finalize assets to improve overall game quality.
Team spirit & Mentoring
  • Give and receive feedback with peers and share best practices.
  • Remain open to feedback: AD revisions, gameplay adjustments, engine optimizations, etc.
  • Understand the needs of other teams (rig, anim, materials, etc.) and technical constraints to achieve the best in‑game results.
  • Adapt to the project’s production tools and contribute to improving them alongside tech teams.
  • Support junior or freelance artists, spreading best practices (documentation, training, etc.).
Other requirements

A good level of French is required.

What will make you successful
  • Ability to tell a story through a character.
  • Attention to detail and expertise in prioritizing efforts.
  • Versatility between stylized realism, varied anatomy, and technical constraints.
  • Artistic vision while remaining pragmatic and gameplay‑oriented.
  • Ability to elevate the artists around you.
Your future work environment
  • Team led by Stan Paillereau (DT and Lead Character) and Hanane SBAI (Associate Producer).
When you arrive you’ll discover
  • A passionate multidisciplinary team.
  • Dedicated onboarding to help you get familiar with the internal pipeline and the Voyager engine.
  • An environment that fosters learning: regular reviews, shared documentation.
Additional Information
The recruitment process
  • Application review: our team will carefully study your profile.
  • Quick pre‑qualification (max 30 min call): if your profile matches, you’ll have a first phone conversation to validate key points.
  • Interview 1: Introduction (1 h video): a conversation with a member of the recruitment team to assess alignment with expectations.
  • Interview 2: Technical (1 h video): a more technical discussion with two team members to dive deeper.
  • A technical test is also planned to understand your workflow and technical sensibility.
Your onboarding

From day one you’ll receive a structured onboarding process to immerse you quickly into the project’s universe.

Ready to join the adventure

If you want to contribute to an epic journey, bring unique characters to life, and be part of an ambitious universe, send us your portfolio and application now.

Additional info
  • Location: Montpellier
  • Start date: you can join the team as soon as possible.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.

Remote Work

No

Employment Type

Full‑time

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