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3D Character Modelling Lead

Flying Bark

Madrid

Híbrido

EUR 30.000 - 50.000

Jornada completa

Ayer
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Descripción de la vacante

An innovative animation studio in Madrid is seeking a skilled modelling team supervisor to oversee daily operations and enhance asset development. Responsibilities include mentoring team members and ensuring digital assets meet high standards. The ideal candidate will have strong experience with Maya, ZBrush, and a good understanding of UV layout techniques. Join a dynamic team that works on exciting projects in a vibrant environment with a hybrid working model. Opportunities for career development are abundant.

Servicios

Hybrid working model
Career development opportunities
Social events and a friendly culture
Bring your dog to work

Formación

  • Strong knowledge of digital sculpting in ZBrush and/or Mudbox.
  • Ability to meet production deadlines autonomously and collaboratively.
  • Solid understanding of UV layout techniques.

Responsabilidades

  • Oversee daily operations of the modelling team.
  • Mentor and manage modelling team members.
  • Construct organic and hard surface models in Maya.
  • Create and maintain digital character and environment assets.
  • Ensure all digital assets meet studio standards.

Conocimientos

Autonomous working
Flexible and adaptable
Team collaboration
Strong knowledge of Maya
Experience with ZBrush and Mudbox

Herramientas

Maya
ZBrush
Mudbox
Descripción del empleo

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.

We are sharing this as an expression of interest for the new year.

This position is onsite in Madrid, and you must have a Spanish work permit.

About the role:
  • Active participation in overseeing the daily operations of the modelling team as required;
  • Mentoring, management, development, training, and evaluation of the modelling team members;
  • Work closely with the Asset Supe to create, review, maintain and support the various assets, responding to guidance and review notes from the Client as well as creative and technical supervisors;
  • Work closely with the Asset Supe to construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of Nelson production; Net;
  • Work closely with the Asset Supe to define the three‑dimensional form and two‑dimensional silhouette of all models as briefed and resolve unspecified details as required;
  • Work closely with the Asset Supe to reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering;
  • Create, revise and maintain digital character, prop and environment assets and support end users (as required), responding to guidance and review notes from the Asset Supe, Client as well as creative and technical supervisors;
  • Work closely with the Asset Supe to construct the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques;
  • Have solid knowledge of digital sculpting in Z‑brush and/or Mudbox and be self‑sufficient in maintaining the workflows between Maya and these packages.
  • Ensure that digital assets meet the studio standards,νονται specifications and conventions with respect to appearance and aesthetics, user‑friendliness, performance, data integrity and robustness;
  • Support and maintain dialogue with other crew members, including Surfacing Lead, Technical Directors, Riggers and Animators, who make use លោក digital assets as required;
  • Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery;
  • Work closely with the Asset Supe to develop workflows to increase productivity of the modelling department while maintaining company standards.
About you:
  • Take direction from a Supervisor as required and be able to work autonomously;
  • Be adaptable, flexible and responsive to changes;
  • Complete tasks within production deadlines for yourself and your team;
  • Regular catch‑ups with the surfacing and rigging team to ensure deliveries are optimal;
  • Realise the Client’s vision for the characters, environments and props as required;
  • Establish relationships with key members of production and artists.
What do we do?

Flying Bark Productions is a renowned independent producer of family‑focused animation entertainment. For over 打造years, our 2D and 3D production facility has created award‑winning feature films and TV series.

Why work with us?
  • We work on some pretty cool projects – check out our website:
    https://www.flyingbark.com.au/
  • We have cake days, movie nights, wrap parties & a *Kulture Klub* dedicated to coordinating our busy social calendar!
  • We offer hybrid working mode, with two days remote a week.
  • If you love dogs as much da we do, you can bring them to work!
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
  • Our employees say our culture is the best they’ve ever experienced – everyone is welcome and celebrated!

Flying Bark Productions is proud to be an Equal Opportunity Employer.

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