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Lighting Artist [6-month contract]

Ubisoft

Toronto

Hybrid

CAD 70,000 - 90,000

Full time

Today
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Job summary

A leading game development company in Toronto seeks an experienced Lighting Artist to design and implement high-quality lighting for gameplay and cinematics. You will collaborate with various teams to enhance the visual experience of games. Ideal candidates should have a strong artistic understanding of lighting and experience with both real-time and pre-rendered lighting techniques, alongside a portfolio showcasing relevant work.

Benefits

Hybrid work model
Diverse perspectives in teams
Innovative projects

Qualifications

  • Strong artistic understanding of lighting, colour, and image composition.
  • Experience with real‑time and pre-rendered lighting techniques.
  • Familiarity with cinematic, filmic, and colour grading techniques.

Responsibilities

  • Design and implement high-quality lighting for gameplay and cinematics.
  • Collaborate with the Graphic Technical Director and programmers.
  • Create lighting systems that enhance atmosphere and support gameplay.

Skills

Artistic understanding of lighting
Experience with real-time lighting techniques
Shading and textures skills
Familiarity with cinematic techniques
Knowledge of photography principles
Game production workflow understanding
Attention to detail
Creative problem-solving
Resourcefulness and adaptability
Job description
Job Description

As a Lighting Artist at Ubisoft Toronto, you will design and implement high-quality lighting for both gameplay and cinematics. Your work will shape atmospheres, guide player attention, and enhance the game’s visual experience, balancing artistic direction with gameplay needs, narrative goals, technological constraints, and production deadlines.

What you’ll do

  • Review game design and artistic direction documents to understand lighting goals and challenges
  • Collaborate with the Graphic Technical Director and programmers to develop lighting-specific tools and features
  • Work closely with the Artistic Director to align lighting with the project’s vision
  • Create lighting systems that enhance atmosphere, support gameplay, and highlight the work of other teams
  • Define moods and atmospheres through light placement and effects
  • Validate lighting quality with artistic and technical leads, adjusting based on feedback
  • Test lighting quality in‑game and refine it as needed
  • Partner with other teams to identify and address lighting issues
  • Serve as a point of contact for external teams and outsourcing partners on technical lighting topics
  • Resolve lighting bugs reported by testers
  • Optimize lighting effects to meet artistic goals within engine performance limits
Qualifications

What you bring to the team

  • Strong artistic understanding of lighting, colour, and image composition
  • Experience with real‑time and pre-rendered lighting techniques
  • Skills in shading, textures, special effects, image processing, or other related fields
  • Familiarity with cinematic, filmic, and colour grading techniques
  • Knowledge of photography principles
  • Understanding of game production workflows and collaboration with cross‑functional teams
  • Attention to detail with creative problem‑solving abilities
  • Initiative, resourcefulness, and adaptability to feedback

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or reel showcasing lighting work in games or related media
Additional Information

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

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