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Senior Environment Artist - Infinity Ward

Senior Environment Artist - Infinity Ward
Activision Blizzard,Inc.
Ciudad de México
MXN 200.000 - 400.000
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Senior Environment Artist - Infinity Ward

Activision Blizzard,Inc.
Ciudad de México
MXN 200,000 - 400,000
Descripción del empleo
Job Title:
Senior Environment Artist - Infinity Ward
Requisition ID:
R025432
Job Description:

Your Platform

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty: Ghosts, Call of Duty: Infinite Warfare, and Call of Duty: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have fun as much as we love creating games, which is reflected in our relaxed yet diligent workplace environment. We believe that making the best games relies on having the best people, so we prioritize taking care of our team and organizing engaging events for everyone.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission

Infinity Ward is currently seeking a Senior Environment Artist in Mexico City.

In our fast-paced environment, priorities can shift quickly, so this role includes, but is not limited to, the following responsibilities:

  • Craft believable, high-quality, photorealistic 3D environments that align with the creative vision of the Art Direction while meeting functional requirements from Design.
  • Collaborate closely with Design, Lighting, and other Art teams to ensure environments support gameplay mechanics and visual storytelling.
  • Set a high standard for quality through consistent asset creation and world-building techniques.
  • Demonstrate autonomy and artistic judgment; feedback is primarily based on alignment with direction rather than quality issues.
  • During pre-production, work with production and team leads to plan and prioritize tasks; help define scope to achieve optimal visual and gameplay outcomes.
  • Show ownership with a high level of creativity and independence, requiring minimal oversight.
  • Identify, troubleshoot, and resolve content-related issues, including performance bottlenecks and visual inconsistencies.
  • Provide guidance and feedback to junior and mid-level artists to support team and project goals.
  • Create documentation of processes for others to follow as needed.
Player Profile

Minimum Requirements:

  • 6+ years of experience in world-building and environment creation using industry-standard level editors such as Unreal Engine 4 (UE4, UE5), Unity, or comparable proprietary tools.
  • Strong foundational art skills, including understanding of composition, form, color, and light in environment crafting.
  • Excellent narrative and environmental storytelling skills, especially in set dressing and world building.
  • Deep understanding of modular workflows related to architectural assembly and asset creation.
  • Ability to work closely with tech artists and level leads to optimize performance (polygon count, draw calls, LODs, memory constraints).
  • Advanced knowledge of physically based material workflows and shaders.
  • Proficiency in UV mapping, baking, and texture workflows for asset creation (e.g., trim sheets, tiling textures, texel consistency).
  • Expertise in software such as Max, Maya, Blender, Photoshop, and similar tools.
  • Self-motivated, independent, and capable of managing deadlines effectively.
  • Photogrammetry experience is a plus.
  • First Person Shooter experience is a plus.
Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies, at the intersection of media, technology, and entertainment. We are home to beloved franchises such as Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush, and Bubble Witch. Our entertainment network reaches hundreds of millions of active users across 196 countries, making us the largest gaming network globally.

Our strength lies in building immersive worlds through diverse and inclusive teams. We aim to foster a culture where everyone can thrive, connecting and engaging the world through epic entertainment. We offer comprehensive benefits to support physical, emotional, and financial well-being for all our employees.

Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or disability.

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