Job Search and Career Advice Platform

Enable job alerts via email!

Technical Artist Hybrid or Remote

Amiqus Games

Manchester

Hybrid

GBP 40,000 - 65,000

Full time

Yesterday
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Job summary

A dynamic game studio based in Manchester is seeking a Technical Artist to contribute to new narrative-driven experiences and a mobile title. You will be working closely with the Creative Director, bridging the gap between artists and engineers. Key responsibilities include working on character appearance and performance in immersive games. Ideal candidates will have 5+ years of experience, particularly with Realtime Characters and Unity. This hybrid role offers great work-life balance and competitive salary from £40,000 to £65,000.

Benefits

Pension scheme
Cycle to work schemes
Generous holiday package

Qualifications

  • At least 5 years of experience as a Technical Artist.
  • Experience in Video Games, Animation, or VR.
  • Must have experience with Realtime Characters in interactive experiences.
  • Strong experience with character rigs and controllers.
  • Massively beneficial if you are a fan of football and other sports.

Responsibilities

  • Collaborate with the Creative Director on efficient art pipeline.
  • Work on animation, rigging, tools, shaders, and performance.
  • Focus on creating realistic characters for experiences.

Skills

Technical Artist experience
Realtime Characters
Unity
Character rigs and controllers
Python/MEL/MaxScript
C# editor tooling
Proficiency in Maya
Job description
Technical Artist – New Narrative Driven Experiences – Hybrid

We have partnered with an exciting VR and Mobile Games studio based in Manchester, who require a Technical Artist to help build a range of narrative experiences and help work on a new mobile title as well. You will be working on a series of character driven, hyper realistic experiences where the possibilities are endless, working closely with the Creative Director, Programming and Animation teams.

As the Technical Artist, you will collaborate heavily with the Creative Director, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised games. You’ll also help with animation, rigging, tools, shaders, runtime performance and production constraints. However, your primary focus will be to heavily work with the Characters in the experiences, ensuring they look and feel realistic for the players.

The studio is around 25 people and the title early in development, giving you the opportunity to make an impact early on. You will have the opportunity to showcase your skills and wear multiple hats.

In addition to a great work life balance, the studio can offer perks such as an amazing pension, Cycle to work schemes and a generous holiday package which includes studio closures over Christmas.

This role can be either Hybrid or Remote working (from the UK), with at least once a month trips to Manchester City Centre.

You must be based in and eligible to work in the UK, to apply for this role.

Salary Range - £40,000 - £65,000

Requirements
  • At least 5 years as a Technical Artist
  • Past experience in either Video Games, Animation or VR
  • You must have experience of working closely with Realtime Characters in interactive experiences
  • Experience with Unity
  • Strong experience with character rigs and controllers
  • Python/MEL/MaxScript, C# editor tooling, or similar for pipeline automation.
  • Proficiency in Maya
  • Experience with Sports Titles would be a bonus
  • Massively beneficial if you are a fan of football and other sports

This is a fantastic opportunity to join a studio who are working on a range of new projects, which you will have a hand in from start to finish. To apply please send your CV to will.hudson@amiqus.com

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.