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Senior Gameplay Programmer

Rebellion

Warwick

Hybrid

GBP 60,000 - 80,000

Full time

2 days ago
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Job summary

A leading video game developer in the UK is looking for a Senior Gameplay Programmer for an exciting co-op shooter project. This role requires strong C++ programming skills and experience in animation systems to enhance gameplay responsiveness and feel. The developer promotes a flexible, hybrid working model and offers various employee benefits, including generous holidays and private medical insurance. Ideal candidates will possess a passion for gaming and proven experience in the industry.

Benefits

22 days holidays plus bank holidays
Private Medical Insurance
Enhanced Pension Scheme
Interest Free loans
Mental Health and Wellbeing Support

Qualifications

  • Professional experience as a Gameplay Programmer with at least one shipped title.
  • Excellent C++ programming skills.
  • Experience working on shooters, action, or melee-focused games is a bonus.

Responsibilities

  • Act as primary gameplay contact for the animation team.
  • Design and implement animation-driven gameplay systems.
  • Collaborate closely with teams to refine responsiveness and game feel.
  • Debug complex gameplay and animation issues.
  • Contribute to code reviews and maintain code quality.

Skills

C++ programming
Animation systems implementation
Passion for games and animation
Job description

We want you to #JOINTHEREBELLION!

For 30 years, we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We’re excited to welcome a Senior Gameplay Programmer to our team for an unannounced co‑op shooter project! This is a wonderful opportunity for you to showcase your talents at a company known for crafting thrilling shooter experiences.

We’re looking for a programmer with a strong interest in animation to join one of our game teams in a role that sits right at the intersection of animation, gameplay, and feel. You will be helping define how the game responds to player input, how characters move through the world, and how satisfying the experience feels moment to moment.

You’ll be a key point of contact for the animation team on the project, supporting the implementation and iteration of animations in gameplay systems. Your work will directly influence responsiveness, weight, readability, and overall game feel.

This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world‑class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face‑to‑face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities
  • Act as the primary gameplay contact for the animation team, supporting the implementation of animations for players, enemies/NPCs, and interactive objects.
  • Design, implement, and iterate on animation‑driven gameplay systems such as movement, traversal, combat, and interactions.
  • Collaborate closely with Animation, Design, and Tech to refine responsiveness, timing, and game feel through iteration and playtesting.
  • Take ownership of animation‑focused gameplay features, identifying areas for improvement and proactively driving quality forward.
  • Implement, extend, and optimise gameplay code, working within a large, existing codebase.
  • Debug complex gameplay and animation issues, balancing visual quality, performance, and production constraints.
  • Contribute to code reviews, documentation, and team discussions, helping maintain a high standard of code quality.
Requirements
  • Professional experience as a Gameplay Programmer, with hands‑on experience working on at least one shipped console or PC title.
  • Excellent C++ programming skills.
  • Proven experience implementing or supporting animation systems in gameplay.
  • A genuine passion for games, animation, and making experiences feel as good as they possibly can.
  • Experience working on shooters, action, or melee‑focused games is a bonus.
  • Familiarity with animation state machines, blend trees, or animation‑driven gameplay logic.
Benefits
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax‑Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!
Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. Our open‑plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

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