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Graphics Software Engineer

microTECH Global LTD

Egham

Hybrid

GBP 80,000 - 100,000

Full time

Yesterday
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Job summary

A leading technology firm in the United Kingdom is seeking talented engineers with expertise in low-level graphics and GPU development for the Android platform. The successful candidate will work on high-performance graphics solutions, optimizing the Android OS graphics stack and evaluating new devices. This hybrid role offers a dynamic work environment near Egham, balancing onsite and remote work. Solid experience in consumer electronics and proficiency with Vulkan or OpenGL ES are essential.

Qualifications

  • Experience in low-level graphics and GPU development.
  • Background in optimizing performance and power usage.
  • Familiarity with middleware libraries and graphics APIs.

Responsibilities

  • Develop innovations to optimise real-time rendering pipelines.
  • Implement features for the Android Graphics stack.
  • Analyse graphics workloads and optimize for performance.

Skills

Low-level graphics development
GPU programming
Android platform experience
Consumer electronics experience
Performance optimization

Tools

Vulkan
OpenGL ES
Job description
Job Description

We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.

This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that!

The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market.

Role and Responsibilities
  • Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
  • Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
  • Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
  • Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
  • Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
  • Have technical responsibility for one or more significant sections of an assigned project
  • Translate complex funct...
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