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Senior Gameplay Programmer - M/F/NB - Beyond Good & Evil 2

Ubisoft Entertainment

Montpellier

Hybride

EUR 45 000 - 65 000

Plein temps

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Résumé du poste

A leading gaming company in Montpellier is seeking a Senior Gameplay Programmer to develop and ensure the quality of gameplay systems. The ideal candidate will have strong C++ skills and substantial experience in video game production. Responsibilities include collaborating with designers and artists, ensuring adherence to coding standards, and maintaining technical documentation. This role supports a hybrid work model, fostering a balance between team connectivity and work-life balance.

Qualifications

  • Strong command of C++, with bonus points for node-based scripting.
  • Substantial experience in video game production.
  • Understanding of 3D constraints and techniques.

Responsabilités

  • Ensure quality of existing systems and develop new systems.
  • Contribute to architecture and implementation of Gameplay code.
  • Collaborate with various disciplines to align needs.

Connaissances

C++ Programming
Gameplay Programming
3D Constraints and Techniques
3C, AI, State Machines
Natural Collaboration
Gameplay Replication Systems
Description du poste

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!

You’re joining the GPP team to strengthen our Gameplay activity.

What You’ll Do

You’ll take ownership of various, often cross-disciplinary topics and become a point of reference for team members. As a Senior Gameplay Programmer, you ensure the proper functioning, quality, and evolution of gameplay systems, while collaborating with all disciplines (LD, art, tech, QA, design). You provide an expert, pragmatic, and player-oriented perspective.

Responsibilities

In practice, you will:

Be responsible for the quality of existing systems and develop new ones

Contribute to the architecture, design, and implementation of Gameplay code

Research and propose innovative tools and techniques to enhance the player experience

Collaborate with designers, artists, and technical specialties to align needs and constraints

Challenge design intentions to achieve coherent, robust, and fun gameplay

Ensure adherence to coding standards and best practices within the team

Write and maintain clear, up-to-date technical documentation

Support the team, share your expertise, and help everyone grow

QUALIFICATIONS

What We’re Looking For

A senior profile, comfortable owning topics from A to Z, who moves forward proactively, communicates clearly, and actively seeks out information. You know how to navigate across disciplines and guide needs toward convergence. You’re a generalist, adaptable, and able to handle system-level gameplay topics, game formats, AI, or 3C, as well as more exploratory work.

Key Skills for This Role

  • Strong command of C++, with bonus points for experience in node-based scripting
  • Gameplay programming with substantial experience in video game production
  • Understanding of 3D constraints and techniques
  • Solid foundations in 3C, AI, state machines, behavior trees, and game engines
  • Sensitivity to game design and animation, narrative, or art
  • Experience on PC, next-gen consoles, or innovative platforms
  • Rigor, autonomy, clear communication, and natural collaboration
  • Knowledge of gameplay replication systems is a plus
ADDITIONAL INFORMATION

Recruitment Process

Our hiring process:

  • Application review: our team will take the time to carefully review your profile.
  • Quick pre‑screen (max 30 min by phone): if your profile matches, you’ll have an initial call to validate key points.
  • Interview 1 — Discovery (1h, video): a conversation with a member of the recruitment team to get to know you better and confirm alignment between your background and our expectations.
  • Interview 2 — Technical (1h, video): a discussion with two team members focused on technical depth, to dive into concrete matters and speak the same language.
  • A technical test is also planned to better understand your working approach and technical sensibilities.

Contract type: Full‑time, permanent
Location: Montpellier
Start date: as soon as you’re available
Remote work:

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note, that some roles are fully office‑based and are not eligible for hybrid work.

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