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Applied Research Scientist – 3D Representations & Engine Integration

ARQUIMEA

Santa Cruz de Tenerife

Presencial

EUR 50.000 - 70.000

Jornada completa

Hace 2 días
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Descripción de la vacante

A global tech firm is seeking an Applied Research Scientist specializing in 3D Representations and Engine Integration in Santa Cruz de Tenerife. This role involves analyzing advanced methods, collaborating with engineers, and defining research specifications. Candidates should hold a degree in engineering, ideally a PhD, and possess strong skills in 3D representations, Python programming, and experience with game engines. This is an opportunity to contribute to innovative technological solutions in a dynamic environment.

Formación

  • 3 years in applied research or advanced technical roles.
  • Strong skills in analyzing academic papers and codebases.
  • Experience with game engines and ML-based methods.

Responsabilidades

  • Analyze state-of-the-art 3D methods.
  • Perform feasibility analysis for product requirements.
  • Define technical research specifications for teams.
  • Collaborate with engineers to ensure sound implementations.

Conocimientos

3D representations
Python
Geometry processing
Computer graphics
Collaboration with ML engineers

Educación

Degree in engineering or related field
PhD in computer graphics or similar

Herramientas

Unreal Engine
Unity
Git
Descripción del empleo

ARQUIMEA, we are a tech company operating globally and providing innovative solutions and products in highly demanding sectors.

Our areas of activity are Aerospace, Defense & Security, Big Science, Biotechnology and Fintech.

ARQUIMEA Research Center (ARC), part of ARQUIMEA, was born in 2019 with the aim of inventing the technologies of tomorrow. An environment of innovation and excellence at European level from which senior and junior researchers from around the world develop disruptive technologies and business models that will serve as an engine of socio-economic growth in the medium and long term.

We are looking for an Applied Research Scientist – 3D Representations & Engine Integration (TRL 5–6).

Responsibilities
  • Analyze and deeply understand internal and external state-of-the-art methods related to 3D Gaussian Splatting, neural rendering, and advanced 3D representations.
  • Perform feasibility and gap analysis to determine whether product requirements can be met through:
    • direct reuse of existing methods
    • engineering-driven combinations of known techniques
    • or the need for new research to be specified and pushed to TRL 1–4 teams
  • Act as the scientific authority within a mixed team (Applied Research Scientist + ML Engineer), supporting technical decision‑making for product integration.
  • Define clear technical requirements and research specifications for internal research teams, without necessarily implementing novel methods.
  • Assess integration constraints and opportunities within real‑time engines, such as Unreal Engine or Unity, and professional VFX/content creation pipelines.
  • Collaborate with ML engineers and software engineers to ensure scientific soundness of product‑oriented implementations.
  • Analyze trade‑offs between neural, point‑based, and mesh‑based 3D representations under real production constraints.
Qualifications
  • Degree in engineering or related field.
  • PhD or equivalent research experience in computer graphics, geometry processing, computer vision, or similar.
  • At least 3 years in applied research, R&D, or advanced technical roles involving 3D representations or computer graphics.
  • Strong background in 3D representations and geometry processing.
  • Ability to analyze academic research papers and complex codebases.
  • Solid programming skills in Python.
  • Experience with game engines, creative tools, or real‑time systems.
  • Understanding of ML‑based methods and collaboration with ML engineers.
  • Experience with Git and collaborative workflows.
Preferred / Optional Experience
  • Exposure to 3D Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), or neural rendering techniques.
  • Familiarity with real‑time engines (Unreal Engine).
  • GPU‑based computation, shaders, or real‑time rendering pipelines.
  • High‑performance rendering or compute technologies (C++, Vulkan, etc.).

Think Big, Do the Job & Enjoy Life

At ARQUIMEA, we value diversity and inclusion. We do not discriminate on the basis of race, color, religion, gender, sexual orientation, gender identity, national origin, age, disability, or other protected factors by law. All candidates will be considered equally based on their skills and experience.

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