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3.620

Creative jobs in Germany

Sound Designer

Gravity Well

Germany
Remote
EUR 106,000 - 171,000
8 days ago
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Dir, P3, Oversight, Monitoring and Testing : Job Level - Director

PowerToFly

Frankfurt
On-site
EUR 80,000 - 120,000
8 days ago

Senior Consulting Marketing Manager, Germany

PowerToFly

Frankfurt
Hybrid
EUR 80,000 - 100,000
8 days ago

Managing Partner (m/w/d) – Healthcare & Media

Dentsu Aegis Network

Frankfurt
On-site
EUR 90,000 - 130,000
8 days ago

Compliance Officer (Analyst)

PowerToFly

Frankfurt
On-site
EUR 50,000 - 70,000
8 days ago
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Senior Paid Social Media Manager (m/w/d)

puzzleYOU

Altenstadt an der Waldnaab
Hybrid
EUR 50,000 - 70,000
8 days ago

Talent Partner/Sourcer - GTM/Non Tech

Black Forest Labs Inc.

Freiburg im Breisgau
On-site
EUR 60,000 - 90,000
8 days ago

Talent Partner/Sourcer - GTM/Non Tech

Black Forest Labs

Germany
On-site
EUR 40,000 - 60,000
8 days ago
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CEO / Management Associate (f/m/d)

Lunar X

Berlin
On-site
EUR 50,000 - 70,000
8 days ago

Security Enterprise Account Executive

PowerToFly

Germany
Remote
EUR 80,000 - 110,000
8 days ago

Senior CAS Modeler

AVATR Global Design Center

München
On-site
EUR 70,000 - 90,000
8 days ago

Research Associate (m/f/x)

Technische Universität Dresden

Dresden
Hybrid
EUR 40,000 - 60,000
8 days ago

Product Marketing Manager

Toogeza

Germany
On-site
EUR 60,000 - 85,000
8 days ago

Senior Legal Counsel, Germany & Operations EMEA

Vantage Data Centers

Frankfurt
On-site
EUR 90,000 - 120,000
8 days ago

CEO / Management Associate (f/m/d)

Lunar X

Berlin
On-site
EUR 50,000 - 70,000
8 days ago

Head of Performance Marketing (m/f/d)

StudySmarter

München
On-site
EUR 70,000 - 100,000
8 days ago

Projektmanager Werbemittelproduktion (m/w/d)

Meyle+Müller GmbH+Co. KG

Pforzheim
On-site
EUR 50,000 - 70,000
8 days ago

Talent Coordinator - Part-Time

Via

Berlin
Hybrid
EUR 40,000 - 60,000
8 days ago

Digital Content Manager (m/w/d)

Galileo Global Education

Leipzig
On-site
EUR 40,000 - 60,000
8 days ago

Werbetechniker - Werbemittel / Lichtreklame / Montage (m/w/d)

Workwise GmbH

Hattingen
On-site
EUR 40,000 - 50,000
8 days ago

Native Specialist (all genders)

BitterPower GmbH

Mannheim
Hybrid
EUR 60,000 - 80,000
8 days ago

Digital Content Manager (m/w/d)

Galileo Global Education

Germany
Hybrid
EUR 35,000 - 45,000
9 days ago

AI Ops / ML Ops Engineer (m/f/d)

Simon-Kucher & Partners

Berlin
Hybrid
EUR 65,000 - 85,000
9 days ago

Junior Social Media Manager:in (m/w/d) bei Miss Germany Studios

Miss Germany Studios GmbH & Co. KG

München
Hybrid
Confidential
9 days ago

AISG-0372 Sales Representative Germany

ABAKUS IT-SOLUTIONS

Würselen
Hybrid
EUR 40,000 - 60,000
9 days ago

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Creative Director jobs
Sound Designer
Gravity Well
Remote
EUR 106.000 - 171.000
Full time
8 days ago

Job summary

A leading game development company seeks a skilled Sound Designer to create immersive audio experiences for AAA titles. The role involves designing sounds for characters and environments using Unreal Engine and Wwise, ensuring high-quality sound integration and collaborating with teams to address technical challenges. Ideal candidates will have over 5 years of experience, a solid understanding of sound design principles, and should demonstrate strong communication skills. This position offers competitive pay and significant benefits, with a focus on fair compensation regardless of location.

Benefits

Profit sharing and company equity
Industry leading medical, dental, and vision plans
Unlimited PTO and sick time
Paid parental leave

Qualifications

  • 5+ years of experience creating sonic experiences for AAA games.
  • Proven communication and collaboration skills.
  • Experience with sound design synthesis and latest plugins.

Responsibilities

  • Collaborate with the Audio Director for sound design creation.
  • Design, record, and integrate sound effects.
  • Communicate with technical teams for sound implementation.

Skills

Sonic experience for AAA games
Experience with Wwise
Experience working on Unreal Engine 5
Collaboration skills
Troubleshooting skills
Time-management skills

Tools

DAWs
Job description

Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.

Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.

We are seeking a highly creative and skilled Sound Designer (Senior to Principal) to join our team at Gravity Well. This full-time role will focus on asset creation and implementation using Unreal & Wwise. You will design sounds for a wide range of characters, environments, weapons and abilities; author them in Wwise and work with our Technical Sound Designer to implement them and achieve the most immersive experience for our players.

What You'll Do:
  • Collaborate closely with the Audio Director to determine scope of work, planning and execution of sound design creation and implementation.
  • Design, record, edit, and integrate world‑class sound effects, ambience using DAWs (of preference) and middleware (Wwise).
  • Preparing and testing for implementation accuracy, as well as collaborating with internal and external team members to address bugs and optimize sounds in the product.
  • Communicate effectively with technical teams and software developers to ensure seamless and efficient sound implementation.
  • Work closely with design, engineering, and animation teams to meet creative and technical goals.
  • Troubleshoot audio issues, manage performance, and ensure high-quality, efficient audio integration.
Ideally You'll Have:
  • 5+ years of experience creating sonic experiences for AAA games
  • Experience with Wwise
  • Experience working on Unreal Engine 5
  • Experience with sound design synthesis and latest plugins
  • Proven communication and collaboration skills
  • Demonstrated skills in professional DAW’s
  • Experience testing implementation of sounds
  • Troubleshooting and problem solving skills
  • Time‑management and organizational skills to meet delivery specifications and deadlines
  • Understanding of Design Systems and systems thinking
  • Understand accessibility requirements
Bonus Points:
  • You have experience scripting sounds in different programming languages
  • Experience in Unreal Audio Implementation using Wwise
What You’ll Get:

The base pay for this role is:

  • Senior Audio Designer: $125,000 to $175,000 USD per year
  • Principal Audio Designer: $175,000 to $200,000 per year;

(or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.

In addition to the base pay, we also offer the following:

  • Profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental, and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Unlimited PTO and sick time
  • Paid parental leave

Some benefits listed may vary depending on your employee status and location, such as the 401k plan for employees in the United States.

Where You’ll Work:

This position is for US and Canadian residents. We have an office in California if you like to come to an office, but most employees work from home across different US time zones and that's totally fine.

Misc:

As part of the interview process, we may ask you to take a paid test.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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