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Principle Rendering Engineer - 3D

Huawei

Vancouver

On-site

CAD 120,000 - 230,000

Full time

30+ days ago

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Job summary

An innovative firm is seeking a Senior/Principal Rendering Engineer to join their Vancouver Research Center. This role focuses on advanced rendering techniques for real-time 3D photorealistic rendering, contributing to the Metaverse. The ideal candidate will possess strong C/C++ programming skills, extensive experience in the CG field, and a passion for mentoring others. You will lead the development of cutting-edge rendering technologies while collaborating with internal R&D teams. This is an exciting opportunity to work on groundbreaking projects and shape the future of rendering technology in a dynamic environment.

Qualifications

  • Over 7 years of programming experience in C/C++.
  • 5+ years in the CG field with real-time rendering development.
  • Experience leading graphics teams or shipping AAA games.

Responsibilities

  • Lead development of rendering systems and R&D areas.
  • Mentor team members and provide professional guidance.
  • Develop, debug, and optimize key features for rendering engine.

Skills

C/C++ programming
Real-time rendering
Shader development
Communication skills
Documentation skills

Education

Bachelor of Science in Computer Science
Bachelor in Electronics Engineering

Tools

Vulkan
OpenGL
DirectX
Unreal Engine (UE)
Unity

Job description

Huawei Canada has an immediate permanent opening for a Senior/Principle Rendering Engineer - 3D

About the team

Huawei’s Vancouver Research Center is invested in advanced technology research, architecture design and strategic technical planning. Our rendering graphics development department focuses on advanced rendering techniques for real time 3D photorealistic rendering and modeling aiming towards leading technological solutions for the Metaverse. We develop real time rendering for multiple platforms and APIs including DX12, Vulkan and more, targeting PC, mobile and cloud rendering. Our mission is to bring the world the best possible visual quality. We are now in the process of hiring passionate graphics researchers and engineers to work on the most innovative rendering technologies and pipelines. If you are passionate about rendering, enjoy researching, implementing and leading graphic techniques and developers, come join us!

About the job

  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team members and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.

The base salary for this position ranges from $120,000 to $230,000 depending on education, experience and demonstrated expertise.

About the ideal Candidate

  • Solid programming skills in C/C++ over 7 years.
  • Current work experience in the CG field of 5 years or more with hands-on development of real-time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
  • Good knowledge of various topics in the CG field such as:
  • PBR / BRDF
  • Real-time ray tracing or global illumination
  • Rendering pipelines
  • Direct lighting and shading
  • Water & Simulation
  • Hair technology
  • Run time Cloud Rendering
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