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Game Designer (Contract)

Kabam

Vancouver

On-site

CAD 70,000 - 90,000

Full time

Yesterday
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Job summary

A leading game development company in Vancouver is seeking a passionate Game Designer to develop core systems and content for high-quality games. You'll implement features while collaborating closely with engineers and artists. Ideal candidates have a related degree, 2+ years of experience in game design, and strong skills in Unity 3D. The company values diversity and encourages applicants from all backgrounds to apply. Join us in creating immersive gaming experiences!

Benefits

Diversity and inclusion initiatives
Collaborative and fun work culture
Opportunities for skill development

Qualifications

  • 2+ years of experience on a shipped title with exposure to technical or systems design.
  • Ability to work independently and effectively in Unity 3D.
  • Experience with live-ops balancing features post-launch is a plus.

Responsibilities

  • Design core game systems and content.
  • Implement features and balance game data.
  • Collaborate with multiple disciplines to maintain design vision.

Skills

Unity 3D
Data analysis
Scripting
Organizational skills
Debugging skills

Education

Undergraduate degree or college diploma in a related field

Tools

Spreadsheets
CSV handling
Job description

At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in…

Reporting to the Lead Designer, as the Game Designer you will design, document, and implement core game systems and content at high quality. Your work will touch systems, characters, economy, and meta design. You’ll deliver features with minimal supervision, owning and improving your pipeline.

You can expect to be responsible for:
  • Feature Implementation & Content Build
  • Model, create, automate and balance game data into spreadsheets and schemas.
  • Create, configure and maintain game components, characters, skills, systems, etc. in-engine.
  • Own end-to-end implementation of assigned features, from spec to playable build.
  • Systems Design & Tuning
  • Design rules, parameters, progression curves, and meta systems.
  • Iterate systems based on internal feedback and metrics.
  • Fine-tune economy flows, resource sinks, balance, and synergy layers.
  • Documentation & Technical Specification
  • Produce clear, actionable design docs, specs, and mockups.
  • Drive task feature breakdowns with the team from generated documentation.
  • Propose improvements to toolsets, pipeline, and data flows.
  • Cross-Discipline Collaboration & Vision Advocacy
  • Help maintain alignment with the game’s vision.
  • Communicate design choices to engineers, artists, producers.
  • Provide feedback, review build outcomes, and address regressions.
Your background includes:
  • Qualification
  • Undergraduate degree or college diploma (or equivalent) in a related field
  • Experience
  • Experience working with Unity 3D and ability to work independently in-editor, setting up content, prefabs and improving hierarchies and dependencies.
  • Experience with spreadsheets, csv, and other forms of data entry, handling complex data relationships.
  • 2+ years of experience on at least one shipped title, with significant exposure to technical design or systems design in shipped titles.
  • Intellectual curiosity and logical thinking, able to trace, debug, and resolve data and behavior issues independently.
  • Rock-solid organizational and project management skills with the ability to juggle multiple priorities
  • A hunger for new, different, and exciting design challenges
  • Experience working in live-ops titles, balancing features post-launch is a plus.
  • Bonus if you have raw technical skills including
  • Scripting experience
  • Strong math skills

Excited by this opportunity? Kabam is dedicated to growing our diverse and inclusive workforce, so if your past experience doesn’t perfectly match the listed requirements we encourage you to apply anyways - you could be a great fit for this or other positions.

We invite you to apply now and start the conversation with us. Together, we can create and support some of the best games ever made and entertain the world!

Kabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high-quality graphics, next-generation technology, and revolutionary gameplay to players around the world.

Kabam’s games, Marvel Contest of Champions, Shop Titans, and more have generated hundreds of millions of downloads and have received multiple awards including Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal and Charlottetown in Canada, Los Angeles and San Francisco in the United States, and in Seoul, South Korea. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.

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