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A prominent gaming company is seeking a Machine Learning Engineer to design, train, and deploy large-scale AI models for enhancing character and motion technologies. The role involves leading deep learning projects, collaborating with cross-functional teams, and integrating advanced AI into game development. Candidates should possess a strong background in machine learning, deep learning, and relevant programming skills. This position offers a hybrid work model and a comprehensive benefits package in British Columbia.
Work Model: Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
About the Role
We’re EA, one of the world’s largest video game publishers. Our central development teams power every EA game you know and love. From localization and culturalization to testing, art, rigging, animation, capture, and cinematics we are the backbone that helps our studios bring immersive worlds to life.
As part of EA’s AI Transformation, we’re reimagining how games are created, tested, and localized by deeply integrating generative AI and agentic systems into every part of our central development pipeline.
We are seeking a Machine Learning Engineer on the team, to design, train, and deploy large‑scale AI models that drive innovation in human motion generation, real‑time performance capture, and multimodal understanding. You will work at the intersection of research and production—building intelligent systems that enable more natural, dynamic, and scalable character and motion technologies across EA titles.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.