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Senior Technical Artist

Ubisoft

Abu Dhabi

On-site

AED 120,000 - 200,000

Full time

Yesterday
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Job summary

A leading gaming company in Abu Dhabi is seeking a Senior Technical Artist to work closely with Art and Programming teams. This role involves supporting art integration in game engines, optimizing production pipelines, and developing tools. Applicants should have 5 years of experience, with proficiency in Unity and other 3D/2D software. Strong communication skills and attention to detail are essential, alongside a passion for problem-solving. This is a full-time position, requiring on-site presence.

Qualifications

  • 5 years as a Technical Artist or other related experience.
  • Shipped 3 or more Mobile, PC or Console games using Unity.

Responsibilities

  • Provide daily support to the Art and Tech teams.
  • Drive the implementation and integration of in-game assets.
  • Create Benchmark assets and process following the artistic direction.

Skills

Unity Engine proficiency
Modeling & Texturing
VFX
Rendering
Rigging and Animation
Shaders
2D and 3D software expertise
Scripting experience
Attention to detail
Strong problem-solving skills
Communication skills

Tools

Unity
Maya
3ds Max
Photoshop
Substance Painter/Designer
ZBrush
JIRA
Git
Perforce
Job description

As our new Senior Technical Artist at Ubisoft Abu Dhabi you will work closely with the Art and Programming teams to address technical challenges improve pipelines create tools optimize art production and maintain technical stability without compromising on visual fidelity.

You will ensure seamless art integration into game engines with clearly documented and communicated workflows. Your strong artistic skills will ensure that our games will keep in line not just with the technical requirements but with the art direction as well.

What you’ll do:
  • Provide daily support to the Art and Tech teams
  • Drive the implementation and integration of in‑game assets
  • Create Benchmark assets and process following and explaining the constraints on the project keeping the visual integrity in line with the artistic direction
  • Point of contact on the art side when facing process or performance issues in‑game
  • Develop tools and scripts for Unity, Maya, 3ds Max, Photoshop, Substance Designer and other 3D/2D software as well as in‑house tools
  • Create and maintain comprehensive documentation for technical art features and tools to support team‑wide understanding and usage

Qualifications:
  • Thorough understanding of Unity Engine
  • High level proficiency in one or more areas of game development (Modeling & Texturing, VFX, Rendering, Post‑Processing, Rigging and Animation, Shaders)
  • High level proficiency in 2D and 3D software (3ds Max, Maya, Substance Painter/Designer, ZBrush, Photoshop, etc.)
  • Well‑versed in node‑based graphs (Shader Graph, VFX Graph, Substance Designer)
  • Extensive scripting experience (Python, C#, MaxScript)
  • Experience with Project Management tools (JIRA)
  • Experience with Source Control tools (Git, Perforce)
  • Experience in working a range of devices from mobile to console
  • Excellent communication skills and ability to write clear documentation
  • Attention to detail from both technical and artistic perspectives
  • Strong problem‑solving and intuitive development skills
  • Fast and willing learner
  • HLSL/GLSL experience is a plus
  • Strong 2D/Concept Art skills are a plus
  • Understanding and experience with different art styles (Stylized, Semi‑Realistic, Pixel Art) is a plus
Experience:
  • 5 years as a Technical Artist or other related experience
  • Shipped 3 or more Mobile, PC or Console games using Unity

Additional Information:

Ubisoft offers the same job opportunities to all without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players community.


Remote Work:

No


Employment Type:

Fulltime

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