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Senior LiveOps Producer/Project Manager

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Greater London

Hybrid

GBP 50,000 - 70,000

Full time

Today
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Job summary

A leading game development studio in Greater London is seeking a Senior LiveOps Producer to manage frequent game updates and improve processes. Candidates should have proven LiveOps experience and a strong track record in leading diverse teams. The role requires at least 2-3 days of in-office work weekly, contributing to a fast-paced environment focused on player engagement and quality improvements.

Qualifications

  • Proven LiveOps experience managing game releases.
  • Strong ability to lead teams in a fast-paced environment.
  • Experience balancing feature updates with maintenance.

Responsibilities

  • Run production for cross-disciplinary teams.
  • Drive LiveOps cadence and ensure timely updates.
  • Set priorities and timelines for production.

Skills

LiveOps experience
Leading cross-disciplinary teams
Organisational skills
Communication skills
Job description
Who we are

Hypersonic Labs is building HELIX, the ultimate open-world multiplayer sandbox. We’re an international team backed by $11M in funding from top gaming VCs, and we’re currently in pre-alpha. Our mission is to build a moddable platform that empowers creators and excites players in the same way Roblox or GTA roleplay servers do – but at next-gen quality.

About the role

We’re looking for a Senior LiveOps Producer to own production for our frequent release cycle as HELIX enters early access. You’ll manage the rhythm of updates (every ~6–8 weeks), balancing feature development with stability, polish, and community-driven improvements. You’ll bring proven LiveOps experience and help us scale our processes as we grow our player base.

This is a hybrid role: you’ll need to be physically present in our Greater London Area based office at least 2-3 days per week (with potential for more during high-pressure milestones).

What you’ll do
  • Run production for cross-disciplinary teams (engineering, art, design, scripting, QA).
  • Drive the LiveOps cadence: ensure updates, hotfixes, and patches are scoped, resourced, and delivered on time.
  • Balance feature work vs. maintenance – keeping teams focused on what delivers value for a live and growing audience.
  • Collaborate with leads to set priorities, timelines, and resource allocation in line with the product roadmap.
  • Anticipate risks and proactively unblock issues.
  • Champion process adoption, ensuring our teams use the best tools, practices, and workflows for a live game environment.
  • Act as the connective tissue between leadership, development, and community-facing roles, keeping everyone aligned.
What we’re looking for
  • Proven LiveOps experience: shipped at least one game through early access or soft launch and managed its release/update cadence.
  • Strong track record leading cross-disciplinary teams in a fast-moving, startup-like environment.
  • Experience managing a frequent release cycle (e.g. every 6–8 weeks) and balancing new content with bug-fix / improvement sprints.
  • Excellent organisational and communication skills; able to create clarity in complex situations.
  • Demonstrated ability to implement and enforce effective production processes (tools, reporting, sprint rituals, retros, etc.).
  • Based in the UK and able to work from our Greater London Area based office at least 2-3 days per week.
Nice to have
  • Familiarity with games-as-platforms, modding, or UGC ecosystems (e.g. Roblox, Fortnite UEFN).
  • Understanding of GTA Roleplay or equivalent multiplayer communities.
  • Experience with Unreal Engine 5 production workflows.
  • Background with Lua or Lua-like scripting environments.
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