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Senior Graphics Engineer - Low Level - GPU (Android) - 12 Month Contract

Samsung Electronics America

Staines-upon-Thames

Hybrid

GBP 60,000 - 80,000

Full time

Yesterday
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Job summary

A leading global technology company in Staines-upon-Thames is seeking innovative engineers for their Graphics Research Team. The role involves developing GPU driver innovations and optimizing APIs for high-performance graphics. Candidates should have a degree in a relevant field and expertise in C/C++ programming. This position is a 12-month contract with a hybrid working policy of 3 days onsite and 2 days remote.

Qualifications

  • Degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering, or a related discipline.
  • Proven track record in real-time embedded software development, preferably for mobile devices.
  • Expert proficiency in C and C++ programming languages.
  • Strong understanding of modern development environments and mobile GPU architectures.

Responsibilities

  • Develop GPU driver innovations to optimize real-time rendering.
  • Implement standard features and extensions for APIs like OpenGL ES and Vulkan.
  • Analyze graphics workloads and optimize GPU drivers.
  • Develop optimal middleware libraries based on graphics and compute APIs.

Skills

C programming
C++ programming
Computer graphics
Real-time embedded software development
API design (OpenGL, Vulkan, DirectX)
Performance analysis
Problem-solving
Communication

Education

Degree in Computer Science or related field
Job description
Position Summary

Samsung, a global leader in high-end mobile devices, is seeking innovative engineers to join the Graphics Research Team in Staines-upon-Thames. This role focuses on delivering cutting-edge real-time 3D graphics experiences for gamers and demanding customers, ensuring Samsung remains at the forefront of performance and quality.

The successful candidate will contribute to high-performance graphics solutions, optimize GPU drivers, integrate solutions with new hardware platforms, and collaborate with third-party developers to ensure the best 3D graphics experience on the market.

Role and Responsibilities
  • Develop GPU driver innovations to optimize real-time rendering pipelines and deliver class-leading performance.

  • Implement standard features and extensions for APIs like OpenGL ES and Vulkan.

  • Analyze graphics workloads, identify bottlenecks, and optimize GPU drivers and API usage.

  • Develop optimal middleware libraries based on graphics and compute APIs.

  • Bring up and evaluate new devices, working with other teams to define and implement GPU requirements and integrate them into the operating system.

  • Take technical responsibility for significant sections of assigned projects.

  • Translate complex functional and technical requirements into detailed design.

Skills and Qualifications
Required Skills
  • Degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering, or a related discipline (or equivalent industrial experience).

  • Proven track record in real-time embedded software development, preferably for mobile devices, with a strong understanding of modern development environments.

  • Expertise in computer graphics, including design and implementation of OpenGL, OpenGL ES, Vulkan, or DirectX APIs.

  • Understanding of computer graphics pipelines and modern mobile GPU architectures.

  • Expert proficiency in C and C++ programming languages.

  • System-level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction).

  • Excellent communication and teamwork skills with a results-oriented attitude.

  • Proficiency in problem-solving and debugging.

Desirable Skills
  • Experience working on the Android Graphics Stack (Compositor, HWUI, HAL).

  • Experience with ARM 64-bit architecture.

  • Experience developing system software for Android OS.

  • Familiarity with CPU and GPU hardware architectures.

  • Java and/or Python development experience.

  • Understanding of neural networks and their applications in graphics (Neural Graphics Processing).

Contract Type: 12 Month outsourced contract inside IR35, working on an hourly rate via one of our preferred recruitment agencies

Location: Samsung R&D Centre in Staines-upon-Thames, Surrey, UK

Hybrid Policy: 3 Days working onsite and 2 days working from home weekly

Privacy Notice: Please visit Samsung membership to see Privacy Policy, which defaults according to your location. If you are European Economic Resident, you can refer to the Privacy Notice for EU.

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