Senior) Graphics Software Engineer - Fully Remote
We are seeking an experience Graphics Software Engineer to play a pivotal role in a team designing and developing a next generation rendering engine. This will include implementing state of the art graphics algorithms and supporting systems.
Qualifications, Knowledge and Experience
Essential
- Significant development experience using C/C++.
- Experience with shader programming (GLSL, HLSL or Slang).
- Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
- Good understanding of modern graphics concepts, such as physically based rendering, deferred rendering, post-processing, and real-time lighting/shadowing techniques.
- Strong grasp of GPU architecture, memory management, and multi-threaded rendering.
- Familiarity with graphics debugging and performance profiling tools.
- Self-motivated, quality-focused, and able to work independently.
Desirable
- Experience developing custom rendering engine.
- Experience implementing advanced features such as:
- Raytraced effects for global illumination, shadows or reflections.
- Frame graph and memory management strategies.
- Cross-platform rendering hardware interfaces.
- Scene graph management and data streaming.
- Integrating physics engines or compute workloads within graphics pipelines.
- GPU driven rendering.
- Knowledge of GLTF or other modern scene/asset formats.
Responsibilities
- Work as part of a team developing global industry-standard vehicle simulation software.
- Design and develop new features using state-of-the-art graphics techniques.
- Produce high-quality software for customers.
- Maintain and improve existing products.
- Advocate good software engineering practices and continuous professional development.
- Work to delivery deadlines.
The Package
- Basic salary in the range £65,000 to £75,000 dependent on experience.
- Bonus Scheme - c10% of salary on-target payment.
- Fully Remote Working.
- 25 days holiday, Pension, Income Protection, Healthcare, Vehicle scheme etc.