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A leading gaming company in Montpellier seeks a Senior Technical Sound Designer to integrate audio systems for 'Beyond Good & Evil 2'. The ideal candidate will have experience with Wwise and DAW software, possess strong communication skills in French, and a passion for creating immersive audio experiences. This role involves collaborating with a dedicated team to pioneer engaging sound within the game development pipeline.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Beyond Good & Evil 2 is an action‑adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!
What You’ll Do
Missions
Under the supervision of the Audio Director at the Montpellier studio, you will provide technical solutions for integrating and implementing audio systems to ensure that the audio assets created by the team work as intended, in line with the Audio Director’s vision.
This may involve every aspect of audio: sound, music, voice, and all components of a game animation, UI, weapons, vehicles, and more.
You will also be able to fully assume the role of audio technical lead within the project, ensuring the consistency, performance, and quality of all audio systems:
The audio team supports all studio projects (marketing, recordings, multi-projects) by combining artistic creativity with technical expertise. The team consists of about 10 people and an Audio Director.
You’ll become the go‑to person for all technical aspects of the BGE2 project, working at the heart of a passionate team and in full collaboration with the project’s audio programmers.
What we expect from you
But most importantly, you’ll bring your positive energy every day!
Recruitment Process
A technical test is also part of the process to better understand your working methods and technical sensitivity.
Onboarding
From day one, you’ll go through a structured onboarding process to immerse yourself quickly in the project universe.
During your first week, you’ll attend a complete presentation of the project and our tools, led by key team members: the Audio Director, the Music Designer, and the Coordinator.
This dedicated time will help you understand their pipeline and approach in depth, while connecting directly with the people who bring the project to life every day.
Additional Information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note, that some roles are fully office‑based and are not eligible for hybrid work.
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
In this series of the Ubisoft Game Makers podcast, composers Sarah Schachner, Jesper Kidd, and Einar Selvik tell us all about their work on the original soundtrack for Assassin’s Creed Valhalla.
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