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A leading video game development studio in Bordeaux is looking for an Engine Programmer – Animation. This role involves designing and implementing animation features within a AAA production team, optimizing animation state machines, and close collaboration with animation teams. The ideal candidate should possess strong C++ programming skills and a degree in Computer Science or Software Engineering. With a focus on creative and technical challenges, this position also allows for remote work opportunities.
Ubisoft Bordeaux Studio is looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation.
The Engine Programmer - Animation will work within a AAA production team (unannounced project).
This is a critical role, where supporting the engine and animation teams in the creation and delivery of 'best in class' animation is a priority.
Responsibilities:
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Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.
Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.