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Audio Director - W/M/NB

Ubisoft

Montreuil

Hybride

EUR 60 000 - 90 000

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Résumé du poste

A leading video game company in Montreuil seeks an Audio Director to define and implement sound strategy for projects. Responsibilities include overseeing audio integration, collaborating with teams, and pushing innovative solutions for immersive audio experiences. Candidates should have proven experience in audio direction, proficiency with game engines, and excellent communication skills in English. The role offers flexible work options, career development opportunities, and a vibrant workplace culture.

Prestations

Flexible working hours
Remote work two days a week
Access to e-learning resources
Game library for borrowing
Discounts through Works Council

Qualifications

  • Experience leading audio direction in a video game setting is essential.
  • Proficiency with game engines and audio production pipelines is required.
  • Strong communication skills in English are necessary.

Responsabilités

  • Define and implement the audio artistic direction of the project.
  • Supervise audio integration within the game engine.
  • Collaborate with various teams including sound designers and engineers.

Connaissances

Proven experience in audio direction within video games
Strong proficiency with a game engine
Knowledge of audio integration tools
Understanding of machine learning-related challenges
Ability to communicate with technical profiles
Creative in immersive audio experiences
Collaborative mindset
Strong communication skills in English

Outils

Audio integration tools
Game engine (Snowdrop)
Description du poste
Job Description

The Audio Director will be responsible for defining and implementing the overall sound strategy of the project, combining a traditional artistic approach with innovative technological elements.

  • Define the audio artistic direction of the project: sound effects, music, voice, sound ambiance.
  • Produce and supervise audio integration within the game engine (Snowdrop).
  • Collaborate with narrative, game design, GPP teams, sound designers, and ML engineers.
  • Participate in the creation of vocal datasets through actor recordings.
  • Evaluate and refine the quality of cloned voices in connection with ML models.
  • Contribute to the research and development of generative audio solutions (real-time voice, music, sound effects).
  • Define audio quality criteria and support the improvement of internal models.
  • Explore innovative approaches to enrich the player's sound experience.
Qualifications
  • Proven experience in audio direction within video games and strong proficiency with a game engine.
  • Knowledge of audio integration tools and production pipelines.
  • Ideally, a good understanding of machine learning-related challenges (text-to-speech, fine-tuning).
  • Ability to communicate with technical profiles (ML engineers, R&D).
  • Ability to imagine immersive and coherent audio experiences.
  • Collaborative mindset, ability to work in multidisciplinary teams.
  • Autonomy, proactivity, and ability to work in an agile environment.
  • Strong communication skills in English (spoken and written).
Additional Information

Joining us means having access from day one to:

  • Flexible working hours and the possibility to work remotely up to two days per week, in accordance with Ubisoft’s remote work policy;
  • 20 days per year of remote work from a country within the European Union (eligibility limited to European citizenship profiles);
  • Our internal e-learning platform to finally train on the tools you’ve always wanted to master;
  • Our game library where you can borrow the latest Ubisoft titles, competitor games, consoles, and board games;
  • Our Works Council (CSE) offering discounted rates on a wide range of shows, movie theaters, concerts, gyms, amusement parks, and many other great deals.

And after one year?

  • You’ll have a clear career development plan with your manager and defined objectives to help you grow every year;
  • You’ll have joined one of our clubs—choir, yoga, tennis, lightsaber… or even created your own!
  • You’ll enjoy your 1.5-hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes;
  • You’ll look forward to the next surf/yoga or ski weekend organized by the CSE;
  • You’ll have raided our internal sale to complete your collection of Ubisoft goodies and games (because you can never have enough).

As an employer, Ubisoft provides equal employment opportunities to all, regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

You may already know this (but it’s always good to be reminded): the Paris studio is Ubisoft’s pioneering studio and was behind the publisher’s first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just Dance , Ghost Recon , and Mario + Rabbids . We’ve also built a strong reputation as a key partner in inter-studio collaborations on titles like Watch Dogs , Skull & Bones , Beyond Good & Evil 2 , and Star Wars . Drawing on this experience, we continue to push creative boundaries with highly promising, unannounced projects.

With 750 talents from 35 nationalities, we’re proud to be the largest studio in France and one of the most experienced in the industry. Young talents benefit from the strong presence of senior profiles across creative, technical, and artistic roles. Everyone shares the same passion: pushing the limits of what’s possible and offering new experiences to our players.

Want to know more? You’ll probably find your answers here: Paris Studio!

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